Home Sweet Home
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #99 of 304 Buildings mods in this game by downloads
📋 About This Mod
Home Sweet Home
My first attempt at a Players house, still new to this.(Must have Broken steel) Outside Turrets are set to player faction and are set to invulnerable. Some of the Items,weapons and armor I will be putting in the house have 0 weight and are tweaked a bit, they are no way umber but more then just base. I mostly play on normal or hard so the little extra tweak helps a lot. Health and effect items have there amount of heal bumped up 5 to 10 points, some effect items have there time raised a pinch. House is due south of vault 101, there is a map maker for it and it is set to show. The 4 traveling merchants have special gear and a weapon, so they should be able to deal with anything that they run into. Now Working on a companion and trying to do the navmeshs. Is 100% playable, but companions my have trouble walking around inside and around the outside of house due to the navmeshs not being done, I keep moving /changing stuff lol
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Beastrider69
- Version
- v1.2
- Downloads
- 619
- Endorsements
- 18
- Category
- Buildings
- Created
- 8/6/2011
- Updated
- 8/20/2011
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