Grenade Launcher and Converter
⚪ Last updated 2009⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview
🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #301 of 418 Weapons mods in this game by downloads
📋 About This Mod
✅ Yes, it\'s YET ANOTHER take on 1337martyr\'s grenade launcher!
✅ The new stuff -
✅ _Installation_
✅ 2) The grenade launcher will now be affected by the Demolition Expert perk.
✅ _Conflicts_
✅ This mod will conflict with any other mod which edits the Form ID List (FLST) PerkDemolitionExpertWeapons.
Yes - YET ANOTHER take on 1337martyr\'s grenade launcher! Fires direct equivalents of standard frag, plasma, pulse and Nuka grenades, causing the same level of damage and having the same monetary value. Grenade Conversion Kit also
- -- V1. 2 optional patch available. Introduces minimissiles and micronukes! Replacement esp only, FULL download required for meshes etc. ---
- Yes, it\'s YET ANOTHER take on 1337martyr\'s grenade launcher!
- The new stuff -
- The launcher now fires direct equivalents of the standard frag, plasma, pulse and Nuka grenades, causing the exact same level of damage and having the same monetary value.
- Also, as well as the launcher itself, Moira and Flak and Shrapnel are selling the Grenade Conversion Kit, which is capable of converting standard hand-thrown grenades to their launchable equivalent and back again. Once purchased, the GCK can be found in the Apparel section of your PipBoy. Selecting it will bring up the options menu - make your choice and close the PipBoy to start the conversion process. Note that each selection converts ALL grenades of that type, so if you wish to hold on to some, you will have to temporarily put them somewhere else while using the GCK.
- _Installation_
- Copy contents of this archive into your Fallout3 Data folder, overwriting if prompted to do so. Make sure the mod is checked in either the Data Files section of the Fallout 3 Launcher or the Fallout Mod Manager if you are using it. I recommend you use ArchiveInvalidation Invalidated (http://www.fallout3nexus.com/downloads/file.php?id=944) to avoid any additional problems.
- _Notes_
- 1) For some reason, the GCK will not work after you buy it until you drop it and then pick it up again. Don\'t ask me why, I don\'t know! I just know that it works after. Take the opportunity to admire the Havoked GECK nif :)
- 2) The grenade launcher will now be affected by the Demolition Expert perk.
- 3) Why \"wearable\", you ask? I experimented with activating the GCK this way and also by dropping an object and then activating it. I preferred the \"wearable\" route.
- 4) The GCK will briefly be equipped in the BodyAddOn3 slot. Any other item you have equipped in that slot will be removed upon GCK activation. If demand is high enough, I will release alternate versions equipping slots 1 or 2 instead. I will NOT be releasing a version that does not come under the Apparel section - too much scripting! I\'ve had enough!
- 5) If you have the grenade launcher equipped as your current weapon, it will be automatically unequipped when you activate the GCK. This HAS to be done to avoid crashing the game!
- 6) Standard grenades have a weight value, but launcher grenades do not. While this does not make any logical sense, I have decided to keep it this way so I can carry more grenades around :)
- _Conflicts_
- This mod will conflict with any other mod which edits the Form ID List (FLST) PerkDemolitionExpertWeapons.
- May also conflict with mods altering the Vendor containers. Not in any game breaking way, but just so that not all of my changes may be in effect. I recommend creating a merged patch using FO3edit if you have any issues. Go here to find out how -
- http://www.fallout3nexus.com
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Morael
- Version
- 1.2
- Downloads
- 981
- Endorsements
- 41
- Category
- Weapons
- Created
- 10/2/2009
- Updated
- 10/8/2009
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