GARU - Gnome Ammo Refill Unit
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 8.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 13 Ammo mods in this game by downloads
📋 About This Mod
Name: GARU - Gnome Ammo Refill Unit Author: }{ellKnight Version: 1. 11 Date: 23/02/2011 Category: Gameplay Changes/Companions Requirements: FOSE Latest Version
=============== Description: ===============
Gives you a GARU (Gnome Ammo Refill Unit) that you can give to companions so they'll have infinite ammo. Doesn't work on the player, only on companions.
=============== Details: ===============
Ever got annoyed by the fact that companions seem a wee bit too triggerhappy? If you're running mods where ammo is a bit hard to come-by (FWE) and/or it's expensive (FWE) companions that eat through your hard earned ammo supplies can prove to be a bit problematic. Well, not anymore...
When you load up the game and if you got out of Vault 101 a GARU (Gnome Ammo Refill Unit) will get added.
What the hell is a Gnome Ammo Refill Unit? It's a gnome (oh surprise! I bet you weren't expecting that!) that magically creates ammo (don't ask how :P) for the weapon the NPC currently uses and puts it in the inventory of said NPC. It will not add any ammo to your character though, so don't try using it as a cheat item (you can, but I'll let you figure out how :P)
So what's so special about that!? Well the thing is it will work for any weapon and ammo type, vanilla or added by a mod. It will work with FOOK, FWE, WMK, CALIBR, eXcalibr etc.
The NPCs will only get ammo for their EQUIPPED WEAPON (except for weapons that don't need ammo like melee weapons). That means that if you give them a Minigun they won't equip it because they don't have any ammo for it. What you need to do is give them the gun and then at least 1 bullet for that gun so they equip the weapon. If they have another gun in their inventory (and ammo for it) that is more powerful that the gun you just gave them they still won't equip it, remove the more powerful gun first.
If the total ammo for their equipped gun drops under 100 then they'll get 1000 bullets from the GARU. If they use weapons with heavy ammo like rockets, nukes etc. then they'll get 30 extra ammo every time they drop under 10 ammo. This is to avoid encumbrance in case you have mods that add weight to ammo (don't really think the weight of the ammo affects NPCs but whatever :P).
New in v1. 1 - The gnome will repair their weapon so you don't have to! More than anything this feature's purpose is prevent them loosing/dropping their weapon when it goes down to 0% condition. Keep in mid that the weapon could still get knocked out of their hands if it's destroyed in one hit.
If you need more than 1 GARU (have more than 1 companion) then open the console and type startquest AmmoRefillQuest and a second GARU will be added.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- HellKnight
- Version
- 1.11
- Downloads
- 1,627
- Endorsements
- 131
- Category
- Ammo
- Created
- 7/15/2010
- Updated
- 2/23/2011
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