Fallout 3 Localizator
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 38 Utilities mods in this game by downloads
📋 About This Mod
Helps translating Fallout 3 and Fallout: New Vegas plugins.
Fallout 3 Localizator v1. 8 by Yesname 2009 ----------------------------------------------------------- Fallout 3 Localizator helps translating Fallout 3 and Fallout: New Vegas plugin files. It works in a simple way: collecting all text pair from the selected source and destination language files and stores in a Base.dict file. You can localize any plugin of source language to destination language automatically. You do not need ESM editor or other tools. This utility is using . NET Framework 4. 0 (http://msdn.microsoft.com/en-us/netframework/aa569263). Localizator Main window: ---------------------------------- First time you have to select a working directory where the plugins you want to translate are. (Localizator try to set this folder to Fallout 3 or New Vegas data folder on first start, but you can choose other directory.) If the working folder is present, you have to build a base dictionary file (Base.dict): select two master or plugin files (source and destination), then click on the Build Dictionary button. For example to localize an UK plugin to Hungarian select UK version Fallout3.esm file in \"Source ESP/ESM\" dropdown list, Fallout3_HU.esp in \"Destination ESM/ESP\" dropdown list and choose Central European codepage. Building base dictionary takes time, so be patient. Warning! You must use same codepage to translate texts! You can change it, but to work with a previously built base dictionary with other codepage you need to rebuild that base dictionary, then check and correct the corrupted characters in plugin dictionary (if it exists) because of incompatibility between codepages. Choose right codepage before start translating and test a localized plugin that contains all special characters of your language! (Localization process uses the codepage which is stored in base dictionary.) You are ready to work after you build (or downloaded a prebuilt) base dictionary. In the left plugin list check the plugins which you want to localize, then click on the Localize Plugins button. The selected plugins will be checked. If the base or plugin dictionary contains any localizable text from the selected plugins, it will be changed to the localized version. Texts which are not found in dictionaries will be added to the plugin dictionary (Plugin.dict). (Base dictionary never changes.) The plugin dictionary is editable. Click on the Edit Plugin Dictionary button to open the editor where you do the hard work. ESM Dictionary Editor: ------------------------------ The Plugin List (first pane from left) contains all plugins from plugin dictionary. Records of the selected plugins listed in Record List (second pane). There you see all FormID of localizable records grouped by record type, but filtered by options in the right click menu (Unlocalized, Localized, Skipped etc.). Besides of these lists there is the Entry List and shows all localizable texts of the selected record. There you can choose an entry for translating and s
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- ShadyHarbinger
- Version
- 1.8
- Downloads
- 4,479
- Endorsements
- 246
- Category
- Utilities
- Created
- 3/15/2009
- Updated
- 2/24/2011
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