Fallout 3 - Balancing
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #117 of 396 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod adjusts the health and properties of monsters and enemies from Fallout 3 that are too overpowered. The values of unarmed weapons and melee weapons will also be adjusted.
The Winterized T-51b is no longer indestructible.
Unarmed and melee weapons now have the same health & damage value as in Fallout New Vegas.
Enemy stats has been adjusted:
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[]Super Mutant Behemoth 2000 HP to 1000 HP
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[]Albino Radscorpion 1500 HP to 500 HP
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[]Glowing One 240 HP to 350 HP (Attributes swap with Feral Ghoul Reaver) [Glowing One spawns after Feral Ghoul Reaver]
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[]Scapper 150 HP to 100 HP
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[]Creeper 400 HP to 250 HP
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[]Bruiser 700 HP to 360 HP
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Tale of Two Wastelands Version: https://www.nexusmods.com/newvegas/mods/91621[/fon
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- NewVegasVaultboy
- Version
- 1.2
- Downloads
- 329
- Endorsements
- 13
- Category
- Gameplay Effects and Changes
- Created
- 1/10/2025
- Updated
- 11/2/2025
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
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