Evolution

⭐ — (31 endorsements) 📥 619 downloads 📌 v1 📅 8/25/2015
⚪ Last updated 2015

By EnigmaWolf · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/25/2015 📅 Created: 8/25/2015
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #136 of 378 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod changes so many things, please read the full description for great stuff.

Evolution ~~~~~~~~

Professor Charles Xavier: "Mutation. It is the key to our evolution. It is how we have evolved from a single-cell organism into the dominant species on the planet. This process is slow, normally taking thousands and thousands of years. But every few millennia evolution leaps forward."

James (Your Father): "Every once in a few thousand years of so, there comes a cataclysmic event that triggers the next stage...a mutation in the DNA of Humans...an evolution. That event came when the bombs fell and nearly wiped our entire world. Now we can see a world where Humanity has already evolved in many different ways. What about you my son, what kind of person will you be in this new world of ours?"

Permissions: Do whatever you wish this I leave this project to any who want it.

Important: Food is not finished thus food itself and food-related Perks & Mutations may not all function as described. Any are welcome to finish this as I leave this project to any who want it.

Power Armor Users do not carry Pulse Weapons or Mines any more than they may have already before this mod.

Not all Skill Books been reduced in quantity.

Global Changes: All Resistance Maximums have been raised to 100%.

Slow Heartbeat will Sound at 50% Health.

Fast Heartbeat will Sound at 25% Health.

Karma Awards for Killing Good or Evil NPCs & Creatures has been Reduced by 90% to 10 from 100, making your Non-Killing Decisions affect your Karma much more.

Karma now has 2x the affect on NPC Disposition.

Grab Item Distance has been increased by 2x

Jumping Height has been increased.

Swimming Jump Height has been increased.

Jump Movement has been increased.

No Falling Damage.

Level Changes: Creatures, NPCs, and Items will no longer Scale to Your Level instead they have their own set Levels and they will appear regardless of your Level.

You will gain Experience at 1/2 the Rate from before regardless of Difficulty.

Faction Changes: All Animals, except Insects, have been added to the AnimalFriendFaction used by Animal Friend.

Created InsectFriendFaction used by Entomologist.

Ghoul and Super Mutant Factions are now Friends.

Quest Changes: If you reach a peaceful solution where the Ghouls and the Humans live together in peace in the Tennpenny Tower, the Ghouls will no longer kill the Humans after a few days has passed and Tennnpenny will no longer automatically get killed when you tell Roy Philips the Ghouls can move in.

Creature & NPC Changes: Fire Ants are now completely Immune to Fire,

Radscorpions are now categorize

📊 Mod Details

Game
Fallout 3 Mods
Author
EnigmaWolf
Version
1
Downloads
619
Endorsements
31
Category
Gameplay Effects and Changes
Created
8/25/2015
Updated
8/25/2015

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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