Drakyn Ship
⚪ Last updated 2009⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #223 of 274 Buildings mods in this game by downloads
📋 About This Mod
First Mod, beginnings of a ship using Zeta. Still lots to be done...
NOTICE: This File is no longer being worked on. Time constants and other issues have prevented further work on it (Been dead for a while, jut never thought to update the description to reflect that). I will leave this here for anyone that stumbles on it. IF you wish to use anything here in a mod of your own, feel free, though it would be nice to just mention my name in it somewhere ;P ~~~~REQUIRES ZETA DLC TO RUN~~~~ PLEASE NOTE NEW ENTRANCE I have always wanted to make my own space-themed area, and this is the beginnings of it. I figured I\'d make a complete ship, and this is the first stages of it, just the basic lay out and almost none of the detailing done, still much to be done. If you decide to run this file, you\'ll find the NEW entrance to it just outside Vault 101, to your left, though the out of place transporter. I realize that this may be unoriginal, but I do have plans to find a better location after I get more done. There is really nothing terribly interesting here, just posting this really to hopefully get a few encouraging comments to keep me working on it, as well as get some early feedback to any bugs that may already be in it. Figure it is best to nip those problems in the bud before it becomes a huge hassle to fix them. As I do more work, I will post the most recent changes in the \'This Version\' heading below. I will also post complete, summarized history of changes introduced each version Please keep in mind this is the first mod I have ever made (excluding minor changes to some weapons stats in the G. E. C. K. for fun). As such, if I am doing something wrong, or any other concerns, please let me know. Though I have little spare time, I will try to use it to do the best I can, so feel free to give tips/suggestion. --------------------- THIS VERSION: --------------------- This version has been updated to include more than just a bridge! New areas include Corridors, Teleporter, and Engineering. Corridors is just the center connecting area that will connect all the ship together, as such it contains many \'Inaccessible\' Doors that will lead to different areas in later versions. Teleporter is just the room where the teleporter is. Depending on how fancy I get, I may keep this room separate, or if it seems too plain, I will merge it into the Corridors cell. Engineering is where the all of the ship\'s engines and other technical do-dads are supposed to be housed. This area again is just a lay out, and the sub-corridors under the main floor are probably going to be expanded into a more winding system of tunnels with access points along the way for services. As for the bridge that already existed, a realization that down for a tile doesn\'t have to be down lead to a new ceiling window, so that the sun seems to light the captain\'s chair. I also replaced the lower door that was having issues going though the wall with a force field....or at least that was the pl
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Drakyn
- Version
- 0.0.2
- Downloads
- 892
- Endorsements
- 24
- Category
- Buildings
- Created
- 10/23/2009
- Updated
- 10/25/2009
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