Cybernetic Implants

⭐ — (36 endorsements) 📥 979 downloads 📌 v1.1 📅 5/1/2009
⚪ Last updated 2009

By krandate · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/2/2009 📅 Created: 5/1/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #200 of 276 Miscellaneous mods in this game by downloads

📋 About This Mod

Adds a set of cybernetic implants which are added through using a computer terminal and a questable item.

If you download this mod, please comment it with your opinion so that I know how to improve it for version 2. Thank you. Cybernetic Implants mod is designed to add a balanced set of implants which the player can gain by collecting cybernetic implants, then installing them through a computer terminal. There are three types of implants: Data Storage Modules (which typically grant skills), Sensor Packages (which modify SPECIAL or character attributes) and Sub-Dermal Plating (which adds resistances to the player). The implants themselves are very rare and usually in difficult to reach locations. Balancing Each implant installs a second penalty perk with it as well, which adds to balance these implants. As you install more implants of a certain type, you recieve greater penalties. Terminal Location The terminal can be found in Pinkerton\'s Lab in Rivet City Broken Bow. Implant Locations A hint guide is included in the file download. Future plans This is not the final version. I am going to continue to work on it. I am hoping to get some feedback / comments which can give me some direction and ideas for other implants. I am currently considering glandular implants (such as adrenaline boosting implants), limb replacement (not sure how well this would work), skeletal augmentation (increased carrying capacity, strength, speed, etc), organ replacement (brain, heart, lungs) Any suggestions on how these or other ideas would work would be great. Also, I plan to add a bit of back story that is somewhat worked out, but needs a bit more work. v1. 1 Update Delete old mod and use new esp. Update fixed the following problems - The implants can no longer be chosen as perks at level-up - Multiple copies of the same type of implant can now be installed, and there are more implant modules to make this possible - Using the same type of implant will increase the penalty for using the implant, which is now a leveled perk of it\'s own. - The test terminal in Silverton has been removed, and the terminal at Pinkerton\'s has one module next to it.

📊 Mod Details

Game
Fallout 3 Mods
Author
krandate
Version
1.1
Downloads
979
Endorsements
36
Category
Miscellaneous
Created
5/1/2009
Updated
5/2/2009

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