Burke Companion fix
⚪ Last updated 2009⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #112 of 150 Companions mods in this game by downloads
📋 About This Mod
I edited Da Mage\'s Burke companion mod so that you can make him your companion using the Black Widow perk, even if you you don\'t want to blow up megaton.
===== I only modified the esp file, for this to work properly you still need Da Mage\'s original MOD which can be found at: http://www.fallout3nexus.com/downloads/file.php?id=7192 ===== Beta 1 A modified version of Da Mage\'s \"Burke Companion Mod\", that allows you to hire Burke as a companion even if you don\'t blow up megaton, via the black Widow perk. ** I ended the MS11 questline to circumvent some scripting to make it work, meaning if you charm him into following you, he acts like you blew up megaton, giving you the suit in Tenpenny tower and other power of the Atom quest rewards. Working on a way to implement this better in beta 2 version Seems to be working so far, but I\'m guessing there might be ramifications (possible bugs and scripting errors and whatnot) later, especially if I try to disarm the bomb and acquire the megaton house. If you intend to blow up megaton DO NOT use my version of the mod... use the original, and I don\'t know that I would recommend trying to disarm the bomb either... I havn\'t tried it yet. If anyone does, let me know what happens and I\'ll see if I can fix it. I\'m still Beta testing!!!! This was my first time using the GECK, so there are probably all kinds of bugs waiting in the scripting I did. Let me know if you catch one. I probably wont be able to fix it, but its good to know about :P Bugs so far: He doesn\'t seem to follow you out of megaton all that well; Fix by fast traveling, and he should teleport to your position. Don\'t know how he reacts to entering/ exiting other areas. Could be a conflict with another mod I\'m running. Not sure. Going to have to try it stand-alone and see what happens (if its a conflict with Sharing and Caring Companions, I might have to rethink the beta 2 release a bit) ===== Beta 2 Update progress report; Editing the current quest scripting so that Burke leaves as normal after you use the Black Widow perk to convince him not to blow up megaton, and sends for you, as promised in vanilla, via the final love letter. Editing the final love letter to give you the map marker for Tennypenny Tower, and adding hiring script to Burke after he sends for you. So far its not working the way I intend it to. going to have to read some of the Geck tutorials a bit more. Contemplating an alternative option where Burke asks you to meet him in Tenpenny Tower and blows up megaton anyways (as in thats the business he was talking about taking care of)... megaton still destroyed, but saves you the evil Karma. Would anyone be interested in that? =====
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- agile_yoda
- Version
- beta
- Downloads
- 485
- Endorsements
- 12
- Category
- Companions
- Created
- 11/14/2009
- Updated
- 11/14/2009
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