BRUTE
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #349 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Brutally Realistically Unforgivingly Terrific Enhancements
This entire collection of mods was made by myself for personal use, to make the game more enjoyable, immersive, and challenging. After a while I realized that maybe I should give back a little to the community, so I organized and cleaned up all of my mods, and created LITE versions of some of the more extreme ones. Bethsoft Forums Page: http://www.bethsoft.com/bgsforums/index.php?showtopic=1035295 Udate #2 (13/09/09) -Added compatability ESPs for all DLC for Gun Knockdowns. -Fixed a bug in Gun Knockdowns causing player and enemies to go FLYING instead of just being knocked back. Update #1 (01/09/09) -Changed name of project to B. R. U. T. E. for Brutally Realistically Unforgivingly Terrible Enhancements. -Added a chance to find broken guns in Extreme Gun Rarity and Extreme Gun Rarity LITE. -Fixed a bug with Extreme Gun Rarity that caused every Super Mutant to spawn with Albraxo Cleaner. -Added LOWER LEVEL HP as an optional ESP for Increased Damage. See description below for more details. Standard and LITE files are stand-alone, only chose one for each set. All other files files are optional addons, to be used with whichever standalone file you chose to use from that set. ATTENTION! When chosing which ESPs to use, note that you MUST chose either the Standard or LITE ESP for that given module to work, and that any other files in that module are meant to work alongside either the Standard or LITE ESPs. ::Gun Knockdowns:: Standard All guns have a good chance (based on ammo type, the gun\'s vanilla stats, and the target\'s stats) to knockdown enemies when they are shot, giving guns some serious stopping power and making combat extremely brutal. Some melee weapons (baseball bat, sledghammer, etc.) also havea chance to knockdown enemies when they hit. Effects apply to NPCs, creatures, and the player. Will not affect mod-added weapons. LITE Same as standard, only with reduced knockdown chances for more balance. Pistols have 70% less chance, 1H & 2H automatic weapons have 60% less chance, the minigun has 70% less chance, rifles have 40% less chance. TOUGHER SUPERS To help balance the game and make guns more balanced, Super Mutants will only be knocked down once a significant chunk of their health has been taken away (varies for different ammo types). ::Steady Aim:: Standard Allows the player to press \'L Shift\' while aiming to hold their breath and steady their aim. The amount of time for which the player can hold your breath is determined by the player\'s Endurance. The loner the player holds their breath, the longer it will take for your aim to recover afterwards. PERK ONLY Disables the steady aim ability until the player has the Sniper perk. ::Increased Damage:: Standard Many weapons can kill in 1-2 shots, pistols and blunt melee weapons take more, making armor vital to survival for both NPCs and the player. Skill has less effect on weapon damage. Strength is now more imp
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- PhiniusMaster
- Version
- 1.2
- Downloads
- 917
- Endorsements
- 36
- Category
- Gameplay Effects and Changes
- Created
- 9/1/2009
- Updated
- 9/14/2009
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