Bloody Mess Weapon Crit Effect Resource
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #108 of 256 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Resource ESM that allows for the Bloody Mess gib effect to be assigned to individual weapons
This file is for use as a master to add the Bloody Mess gib effect assignable to individual weapon items in Fallout 3. Instructions for adding the effect to an existing weapon: 1. Fire up the GECK. 2. Load BloodyMessCritEffect.esm and the .esp your weapon item resides in, setting the weapon .esp as the Active File. 3. Edit the weapon you want to apply the effect to. 4. Select the BloodyMessCritAEffect from the Crit Effect dropdown on the Game Data tab. 5. Click OK and save the . ESP. Put BloodyMessCritEffect.esm anywhere in the load order after Fallout3.esm and before any modified . ESPs using the effect. WARNING: This will add BloodyMessCritEffect.esm as a new master to your existing .esp file. This should not ever cause any conflicts as the ESM just contains two effects and only relies on Fallout3.esm as its own master. OTHER WARNING: I wouldn\'t recommend using this to modify records in another . ESM tagged file. If you want to edit the weapons in an . ESM, do so from a GECK session with no Active File, then save the changes into a new . ESP. I give global permission to anyone who wants to use this file or the data contained therein for any other Fallout 3 modding activities.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- DonCaballero
- Version
- Final
- Downloads
- 253
- Endorsements
- 12
- Category
- Gameplay Effects and Changes
- Created
- 5/12/2010
- Updated
- 5/12/2010
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