Balance

⭐ — (9 endorsements) 📥 156 downloads 📌 v110 📅 1/15/2017
⚪ Last updated 2017

By realdsy · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/5/2017 📅 Created: 1/15/2017
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #156 of 396 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod tries to balance FO3 with minimal changes as possible.

Hi guys!

Do you feel some times when you play fallout this game is too easy? Contents are very cool but i dont feel challange in it? Yeah i felt exactly the same. There are several mods here which aims to give challange into the game, but i felt they change way too much from the original fallout game. So i decided to make a new mod which balance the game whithout changeing the original era.

So here i list you what i changed and why:

Remove plasma and laser disintegration - this change is simple "fix" the bug when piles never disappear from the ground.

Endurance gives 10 health bonus instead of 20 - its a simple tweak which aims to bring players health closer to the NPC-s

Leveling doesnt grant more health - again its a simple change aims to not overbuff the player on high levels compare to the npcs

Stimpaks heals over time - Yeah in the original fallout 3 you are basicly essential with stimpaks. You are no longer anymore.

Grims reaper gives 20ap/kills - Yeah this perk was op, now its nerfed

Blood pack restore 5/10 (perk)  health - Its just a minor change, makes blood pack a little bit useful without the perk

Weapon changes:

All pistols which had lass than 9 damage now has 9 - This change is simple. Noone used the chinise and 32 pistol when you had 10mm cause of the damage difference. Now actually you can do some damage with them.

Lincoln repeater vats shoot cost 30 ap - it was a bit op vats weapon now its nerfed by cost some more ap.

Minigun/eugene do 9/10 dmg. Its a huge buff but miniguns were actually so underpowered that i felt this change is necessary. Please notice that gatling gun do 8 dmg with the same attack speed but it has much better accuracy than minigun plus it doenst need to spin up ofc. So i felt this change still isnt an overbuff for them.

Plasma/A32 gun - These weapons were insane though their high damage and attack speed. They have 3 attack/sec attack speed. I decided to keep it up but drasticly lower their damage. Now they deal 23/26 damage for cost of 14 ap. Magazine size incresed to 24. So its basicly compare to the simple laser rifle laser vs plasma 23 vs 23 dmg 46 vs 69 dps 1,5 vs 2 crit chance 17 vs 14 ap cost You can see plasma is still stronger, but in long range im sure the laser is a much better choice duo to the projectile speed difference. But in close i would go with plasma.

Added some new weapons: These weapons basicly tries to give alternative option to go with. Its not a big surprise i think if i say that laser weapons are just much stronger in the game in every aspects than the small guns. So i boosted some of the original weapons to give some lategame alternative as small guns charachters.

new weapons <

📊 Mod Details

Game
Fallout 3 Mods
Author
realdsy
Version
110
Downloads
156
Endorsements
9
Category
Gameplay Effects and Changes
Created
1/15/2017
Updated
2/5/2017

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

Keep browsing — more Fallout 3 mods await

📋 All Fallout 3 Mods 🏆 Top 25 📂 More Gameplay Effects and Changes 👤 More by realdsy 🔎 Similar Mods 🌐 Best Gameplay Effects and Changes (All Games) 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods