10mm Micro SMG - The Not-Uzi of DC
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- ✅ Updated 177 days after the latest game patch — actively maintained
- 🏆 #102 of 676 Weapons mods in this game by downloads
📋 About This Mod
a late game & experimental submachine gun that weighs as much as the 10mm pistol with the firerate of the assault carbine, with a variant because of some 80s film
10mm Micro SMG
in the 2070s there were developments to possibly replace the current 10mm SMG with a smaller alternative for use by missile launcher units, with a firing pair of prototypes, complete with testing with existing mods, ready for a test... scheduled for 10/24/77, as many would know, bombs would cancel those plans, leaving it in storage for centuries to come
this variant does a base 22 damage, spread of 0. 5, RPS of 12 (RPM of 720), and holds 35 rounds via an extended 10mm SMG magazine, though with a poor aiming FOV (but frankly who needs that much zoom to aim on an SMG)
S&S 10mm Micro SMG
only other model developed, this one was modified as a test of how weapon mods would work on the gun, specifically by a fan of 80s films
as opposed to the other variant, this does 18 damage, however with a spread of 0. 25 instead, and with a better zoom via the scope, and is silenced so now you can pump someone from behind with stealth crits
Both are in Fort Constantine on a table opposite to the fatman in the rewards area aka where the standard T-51b is
for more of my mods & a roadmap, please check the doc
and join the discord
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Pope74220
- Version
- 1.0
- Downloads
- 343
- Endorsements
- 10
- Category
- Weapons
- Created
- 11/28/2024
- Updated
- 11/28/2024
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