fronteer town (logistics challenge)
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #6 of 6 Scenario mods in this game by downloads
📋 About This Mod
the ruleset is a modified version of "complexity is an artform" from the workshop j pro tip: - in the start you'll need: a logging camp to sell a worker to make some coins for your first planks for houses sell water/grain/fish or other items for your first couple of workers sell flour/wagon wheels/cloth for your first XP to level houses - farms consume coins to produce crops, to get yellow coins either use workers or sell refined goods with town modifiers changes: - added coin costs to all recipes - fuel costs are much higher - production and research is slower - XP is much harder to gain - farming is much more expensive (but crops regenerate to make up for it) - belts are more expencive - population is much less - building numbers are more restricted for your map I suggest adjusting all resources to 10 capacity, increasing spread to the max and volume for fish and wood to the max. I also start with swampy forests and enable all possible biomes.
📊 Mod Details
- Game
- Factory Town Mods
- Author
- 76561197985814152
- Version
- N/A
- Downloads
- 7
- Endorsements
- 0
- Category
- Scenario
- Created
- 10/13/2025
- Updated
- 10/13/2025
🔧 How to Install Factory Town Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Factory Town →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Factory Town commands, item IDs, and more.
Keep browsing — more Factory Town mods await