FABLE THE LOST HOPES
⚪ Last updated 2023Preview

🔍 Analysis
- 🏆 #35 of 54 Gameplay mods in this game by downloads
📋 About This Mod
A hard but balanced overhaul, where almost everything has been touched.
FABLE THE LOST HOPES OVERHAUL.
Here is a list of my changes to make fable more challenging and enjoyable in my opinion
1 HERO STATS
Speed: Attack speed reduced from 1 to 0,875 and can be raised to 1,25 instead of original 1,5.
Melee damages will deal 0,75 damages with 0 strength and will deal 1,5 damages at max strength (level 3 for weapon's nominal damages)
You will get 1,125 times damages at 0 Endurance and 0,75 damages at max endurance (level 3 for normal damages).
Max precision will give a small crosshair shaking iinstead of a still one, you cant overcharge your shots above the nominal's max so you can't kill a rocktroll in one shot anymore, and range damages will do bow/crossbow nominal damages instead of double damages.
Precision skill will rise damages as usual anyway.
You will be more stealty than before, but trust me, it's not an overpowering stuff, because all creatures have doubled detection's range in my overhaul.
All stats's experience prices are slightly balanced from me to give some struggle to beginning.
Punches will deal a base of 20 instead of 10, it does mean that you will deal from 15 to 30 punch damages depending on strength.
Mana's amount is cut by half even throught leveling up, and it's regeneration is lowered from 15 to 10 points per seconds (Spells have been touched to be balanced for that).
No more aging and no more scars.
There higher limit to mana and health increases through elixirs to avoid to waste further elixirs found in game.
Is easier to get fat and you will back to skinny from obese in more or less 3 real time hours.
When you are damaged and stay at least 60 without take damages, you will begin to regenerate your health at 5 HP every 2 seconds.
2 ARMOR LEVELS
I touched creature's armor to be toughter depending on type, for example minion have some weapon's tolerance because they are armored.
Being naked or with a woman's dress will not affect negatively on your damages's tolerance.
All clothes will give you a minimal damage protection and armors will decrease damages a little less than vanilla and metallic ones will be more vulnerable to magic, fire and shock damages, so keep a wiil robe with you in case of screamers.
I make it that arrows pierce armors better, even for you.
ALL CREATURES CAN BE DAMAGED FROM YOUR FISTS.
3 COMBAT STYLES
All combat styles are revisited to make NPC fight better, more aggressively and blocking a lot more ,even heavy weapons but with 25% less chance than punches and light weapons (except bosses).
Blocking chances start from 25% to 85% in case of light weapons and punches, heavy weapons from 15% to 65%.
Enemy's aim is perfect and they don't wait to fire after reload their ranged weapon.
4 CREATURES
ALL, and i mean all creatures have been touched, some even with a health boost, let's begin.
Now weak bandits will carry steel weapons, even archers.
Bandit grunt have 375 HP, Archer 250 HP, fire archer 375 HP, leader 500 HP
Twinblade grunts will have the usual HP, archers 500 HP and carry an ebony longsword, fire archers 750 HP and carry an ebony longsword, leader 1000 HP.
Assassin bandits grunts have the usual 1500 HP, archers 1000 HP with superior long sword, fire archers 1500 HP with crystal long sword, leader 2000 HP.
Assassins have 2500 HP.
Twinblade camp bandits are twinblade's typer instead of basic types.
Elite's twin blade camp has assassin bandits now.
Both camps have their guards (bandit leaders that eventually works as guards and try to make you pay crimes against them or other bandits)
There is more, all these bandits and "leader guards" will respawn every 60 seconds, this does mean a huge fun if you like to combat a lot.
Archers now fight as guards, so thay can block and hit hard, the main difference between archer and fire archer is that fire archer carry a flame crossbow and fight better than a normal archer and is harder to kill.
all villagers will respawn in 2 minutes, enough to buy their house and have something else to kill during a village raid.
Blue guard have 500 HP, red guard 1000 HP, black guard 1500 HP and snowspire guard have 2000 HP and carries the bandit assassin bantit's liutenant's sword, deadlier than superior longsword and all of them respawn in one minute in villages.
All guards can be decapitated from an arrow or a bolt...finally.
Wood Nymph summons 2 weak balverines at time to a max of 4, and have 500 HP.
Water Nymph summons 2 hobbe's liutenants at time to a max of 4, and have 100 HP.
Succub Nymph summons 2 screamers at time to a max of 4, and have 1500 HP.
Queen Nymph
📊 Mod Details
- Game
- Fablethelostchapters Mods
- Author
- Sambuca 42
- Version
- 1
- Downloads
- 124
- Endorsements
- 6
- Category
- Gameplay
- Created
- 10/22/2023
- Updated
- 11/30/2023
🔧 How to Install Fable: The Lost Chapters Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Fable: The Lost Chapters →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fable: The Lost Chapters commands, item IDs, and more.
Keep browsing — more Fable: The Lost Chapters mods await