Fable III Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Update 1.41 — a general update — most mods survive, but check the broken list below. 6 mods flagged as potentially broken below ↓.
📋 Patch Notes
Hello everyone! After nearly 3 years of development this is it, the final major update! Its been quite the journey and I'd like to thank everyone who has followed the game throughout its long and sometimes chaotic development. I can't fully express how much all of your continued feedback, support and just general enthusiasm has meant to me all these years. So thank you! I'll be hitting the final release button sometime in mid to late December at the start of the Steam Winter sales. Until then I'm going to be devoting my time to getting every last bug squashed and whatever final pieces of balance, polish or content I can fit in. I was planning adding achievements for this update but other things ended up taking more time than expected and I'd like a good month or so to just really focus on getting the game completely debugged before release. I will be continuing with the occasional update post release, especially getting any bugs that slip through or are reported later. Likely some additional bits of content, balance and polish as well, whatever seems appropriate. After that though, I'm eager to move onto the next project. Maybe a bit of a break in between as well, its been awhile since I had one of those :P. Anyways onto the update! GAME RECORDS: This was the bulk of the update which ate up the most time. For some reason I find UI and menu stuff always takes a lot of fiddling and tweaking time despite the actual coding being pretty straight forward. A new character select menu that properly integrates race selection. The previous setup felt like it had races tacked on as a side thought, which, until recently, they sort of were. The option to play a seeded game which should generate identically each time. These games will not count towards game records. A new Game Records menu which, as above, fully integrates race selection and provides a few more options for viewing game stats. A new Records Table menu that allows for quick comparisons of best times, wins/losses etc. between races and classes. CONTENT: New Clockwork-War-Train major boss for the Iron-Forge (finally). Was getting a bit tired of 1/3 of all games having the same boss and item drop. New Mind-Flayer mini boss for the Dark-Temple. The lack of a second mini boss here was causing the Crystal Archer to spawn in a high percentage of games. New vaults and levels in a number of zones. Trying out Flaming-Battle-Sphere as a replacement talent for Sticky-Flame which was pretty useless in the Fire-Mage kit. Feedback appreciated here, there are a few more suggestions and ideas that I've got to work with for this talent slot. BALANCE: After some discussion, testing, and watching Random595 clear most of the game with just E and Fire Balling the nearest enemies, Fire Ball has had its damage and range reduced. I think this talent is an interesting balance case study in that it wasn't really overpowered so much that its just so generally usable. It makes the rest of the Fire-Mages kit unnecessary sinc
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (6)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.