Rosetta

⭐ — (0 endorsements) 📥 2,288 downloads 📅 6/20/2015
⚪ Last updated 2017

By 76561198024984283 · Gameplay, Map, Expansion, Historical

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/15/2017 📅 Created: 6/20/2015

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 7 Gameplay, Map, Expansion, Historical mods in this game by downloads

📋 About This Mod

Up-to-date with 1.22 Not ironman compatible. Features: - Historical province and city names for all provinces - Provinces and cities get renamed based off of owner culture, for the entire world - Provinces and city names will update over time at historical dates - Every province by default is named in its native language, which means... - No more provinces in the Americas/Africa having European names before colonization - Option to use translated or native names for some colonial provinces - Compatible with custom/random nations This mod replaces the standard dynamic province names with an event-driven feature Some colonial provinces have an option for whether to use the native name (ex: 'Massachusetts' or 'Jamaica') or a translated name (ex: 'Blue Hills' or 'Land of Springs'). Historical colonizers only get the option for native names in their area (ex: England can only go with 'Massachusetts'). AI preferences are slightly in favor of native names (50-40). When loading a new game there will often be a bit of lag/freezing as the various countries update a whole bunch of provinces at once, but shouldn't last more than a month or two of in-game time. if you want to reset the renaming or change your decisions on native name use, there are a couple decisions you can use - but you must first select the decision to Host a Cartographical Conference. The following languages have names for the entire world: English (includes American culture but not Scottish) Portuguese Spanish Dutch German (some unique names for Austrian and Swiss cultures for certain colonial provinces) French Russian Italian Arabic (for Arabian cultures, non-Berber Maghrebi cultures, Muslim theocracies, Muslim Andalucians) Turkish Danish Scots Old World (Asia, Europe and Africa) names are done for: Swedish, Hungarian, Czech, Greek, Latin (also available as a decision through the Cartographical Conference), Catalan, Polish and Persian Limited (regional) names are done for: Europe: Lithuanian, Finnish, Prov

Up-to-date with 1. 22 Not ironman compatible. Features: - Historical province and city names for all provinces - Provinces and cities get renamed based off of owner culture, for the entire world - Provinces and city names will update over time at historical dates - Every province by default is named in its native language, which means... - No more provinces in the Americas/Africa having European names before colonization - Option to use translated or native names for some colonial provinces - Compatible with custom/random nations This mod replaces the standard dynamic province names with an event-driven feature Some colonial provinces have an option for whether to use the native name (ex: 'Massachusetts' or 'Jamaica') or a translated name (ex: 'Blue Hills' or 'Land of Springs'). Historical colonizers only get the option for native names in their area (ex: England can only go with 'Massachusetts'). AI preferences are slightly in favor of native names (50-40). When loading a new game there will often be a bit of lag/freezing as the various countries update a whole bunch of provinces at once, but shouldn't last more than a month or two of in-game time. if you want to reset the renaming or change your decisions on native name use, there are a couple decisions you can use - but you must first select the decision to Host a Cartographical Conference. The following languages have names for the entire world: English (includes American culture but not Scottish) Portuguese Spanish Dutch German (some unique names for Austrian and Swiss cultures for certain colonial provinces) French Russian Italian Arabic (for Arabian cultures, non-Berber Maghrebi cultures, Muslim theocracies, Muslim Andalucians) Turkish Danish Scots Old World (Asia, Europe and Africa) names are done for: Swedish, Hungarian, Czech, Greek, Latin (also available as a decision through the Cartographical Conference), Catalan, Polish and Persian Limited (regional) names are done for: Europe: Lithuanian, Finnish, Prov

📊 Mod Details

Game
Europa Universalis Iv Mods
Author
76561198024984283
Version
N/A
Downloads
2,288
Endorsements
0
Category
Gameplay, Map, Expansion, Historical
Created
6/20/2015
Updated
6/15/2017

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