Anbennar-Submod: Blademarches Expanded

⭐ — (0 endorsements) 📥 2,117 downloads 📅 2/23/2023
🟡 Updated this year

By 76561198042041336 · Alternative History, Missions and Decisions, events, New Nations

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/22/2026 📅 Created: 2/23/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This is compatible with 1.37. and the current Steam version of Anbennar. It will likely lead to incompatibilities with the current Bitbucket version. ---------------- # BETA - STILL POSSIBLY ROUGH THO. # There will be bugs, wrong localisations etc. Open to balancing suggestions. Might bug out without all DLC installed. (Domination is required for some features, though there should be fallbacks if you do not own it) I generally suggest staying somewhere within the RP-like scope of the mod - meaning no crazy tag switching, culture switching. This might break stuff. HOW TO PLAY: - Start as Stalwart Band to receive an event after a few days enabling you to become either Moon Elf or Half-Orc or stay Human. - Proceed to form Blademarches as you normally would. - After finishing the first half of the tree, you will receive an event where you decide between two paths - Imperial is the old vanilla path, Royal is the new modded tree. CONTENT: - Two mutually exclusive paths for Blademarches: Imperial Blademarches: The old Vanilla path. Conquer all of Escann. Form the Empire of the Blade. Royal Blademarches: A new path meant for tall play. Build your economy. Reform the Army. Send your soldiers to fight in foreign wars. This is where you will find the majority of new content. - Two shared trees, one about Blademarches becoming a leading Corinite nation (and an alternate 1 mission Ravelian tree), another two-mission-short dynamic tree for each supported racial path. - Form Blademarches as Moon Elves or Half-Orcs for bonus content. - 17 new government reforms One at almost every tier. Some are restricted to certain paths, certain races or mutually exclusive. Includes two special army reforms featuring power bars and buttons to press. - Like 50+ new events! (stopped counting) - A new Estate - the Order of Blade Stewards. - One (1) new monument. - Two disasters - one for the new estate taking over, one for the bitter consequences of going against them. - A grand narrative about ten

This is compatible with 1. 37. and the current Steam version of Anbennar. It will likely lead to incompatibilities with the current Bitbucket version. ---------------- # BETA - STILL POSSIBLY ROUGH THO. # There will be bugs, wrong localisations etc. Open to balancing suggestions. Might bug out without all DLC installed. (Domination is required for some features, though there should be fallbacks if you do not own it) I generally suggest staying somewhere within the RP-like scope of the mod - meaning no crazy tag switching, culture switching. This might break stuff. HOW TO PLAY: - Start as Stalwart Band to receive an event after a few days enabling you to become either Moon Elf or Half-Orc or stay Human. - Proceed to form Blademarches as you normally would. - After finishing the first half of the tree, you will receive an event where you decide between two paths - Imperial is the old vanilla path, Royal is the new modded tree. CONTENT: - Two mutually exclusive paths for Blademarches: Imperial Blademarches: The old Vanilla path. Conquer all of Escann. Form the Empire of the Blade. Royal Blademarches: A new path meant for tall play. Build your economy. Reform the Army. Send your soldiers to fight in foreign wars. This is where you will find the majority of new content. - Two shared trees, one about Blademarches becoming a leading Corinite nation (and an alternate 1 mission Ravelian tree), another two-mission-short dynamic tree for each supported racial path. - Form Blademarches as Moon Elves or Half-Orcs for bonus content. - 17 new government reforms One at almost every tier. Some are restricted to certain paths, certain races or mutually exclusive. Includes two special army reforms featuring power bars and buttons to press. - Like 50+ new events! (stopped counting) - A new Estate - the Order of Blade Stewards. - One (1) new monument. - Two disasters - one for the new estate taking over, one for the bitter consequences of going against them. - A grand narrative about ten

📊 Mod Details

Game
Europa Universalis Iv Mods
Author
76561198042041336
Version
N/A
Downloads
2,117
Endorsements
0
Category
Alternative History, Missions and Decisions, events, New Nations
Created
2/23/2023
Updated
3/22/2026

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