(1.34) Extended Timeline - ET - Unofficial Patch and Gameplay Changes

⭐ — (0 endorsements) 📥 1,687 downloads 📅 7/17/2022
⚪ Last updated 2022

By 76561198257267517 · Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/27/2022 📅 Created: 7/17/2022

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #13 of 19 Fixes mods in this game by downloads

📋 About This Mod

*NOT UPDATED TO 1.35* I don't know if I will update it to be honest. It seems that Extended Timeline is not in a playable state at the moment. If somebody wants to take over my work, feel free to do so as long as you give credit. Updated to 1.34.4. Please let me know if any bugs arise. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2793572916 For EVEN CLEANER borders during migrations, I recommend using this mod that captures provinces around a fort. Credits to Virox and SatanChef. https://steamcommunity.com/sharedfiles/filedetails/?id=1884376477 This mod is INTENDED to be more difficult than vanilla. Especially during the migration period and dark ages. You will struggle as Rome and Byzantium. That's the point. This mod now does so many things it's hard to list them all. It ranges from bug fixes, new features and complete reworks. My Less Plagues and Cultural Rework mods are now integrated into this one. New bookmark to start at 2AD which also fixes the 6AD crash. Barbarian migrations are completely overhauled. Much less border gore, much more historically plausible. Any barbarian OR nomad nation with a capital in Europe can now migrate (with special surprises for Dacians, Huns, Alans, Avars, Gepids, Hungarians and Bulgarians). Rome's government reforms have been reworked along with their modifiers like Pax Romana. Reforming into a republic now has a lot of juicy benefits but it is much harder to accomplish than vanilla. Christianity will spread faster and more accurately. Banning Christianity is more effective. Sallic Monarchies will have a fun time.. expect much more splitting of countries in the feudal age. Government capacity is crippled in the early ages, peaking in the migration period. This is to reflect the breakdown of government structures that happened around the world at this time. Ages are now tied to institutions. No more random countries popping up in 50AD to start late classical age early. Rome actually conquers Britain and Dac

NOT UPDATED TO 1. 35 I don't know if I will update it to be honest. It seems that Extended Timeline is not in a playable state at the moment. If somebody wants to take over my work, feel free to do so as long as you give credit. Updated to 1. 34. 4. Please let me know if any bugs arise. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2793572916 For EVEN CLEANER borders during migrations, I recommend using this mod that captures provinces around a fort. Credits to Virox and SatanChef. https://steamcommunity.com/sharedfiles/filedetails/?id=1884376477 This mod is INTENDED to be more difficult than vanilla. Especially during the migration period and dark ages. You will struggle as Rome and Byzantium. That's the point. This mod now does so many things it's hard to list them all. It ranges from bug fixes, new features and complete reworks. My Less Plagues and Cultural Rework mods are now integrated into this one. New bookmark to start at 2AD which also fixes the 6AD crash. Barbarian migrations are completely overhauled. Much less border gore, much more historically plausible. Any barbarian OR nomad nation with a capital in Europe can now migrate (with special surprises for Dacians, Huns, Alans, Avars, Gepids, Hungarians and Bulgarians). Rome's government reforms have been reworked along with their modifiers like Pax Romana. Reforming into a republic now has a lot of juicy benefits but it is much harder to accomplish than vanilla. Christianity will spread faster and more accurately. Banning Christianity is more effective. Sallic Monarchies will have a fun time.. expect much more splitting of countries in the feudal age. Government capacity is crippled in the early ages, peaking in the migration period. This is to reflect the breakdown of government structures that happened around the world at this time. Ages are now tied to institutions. No more random countries popping up in 50AD to start late classical age early. Rome actually conquers Britain and Dac

📊 Mod Details

Game
Europa Universalis Iv Mods
Author
76561198257267517
Version
N/A
Downloads
1,687
Endorsements
0
Category
Fixes
Created
7/17/2022
Updated
11/27/2022

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