antisocialian's tweaks

⭐ — (42 endorsements) 📥 1,694 downloads 📌 v1.13.1 📅 10/25/2025
🟡 Updated this year

By antisocialian · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/10/2025 📅 Created: 10/25/2025

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 91 Miscellaneous mods in this game by downloads

📋 About This Mod

made some tweaks via the lua scripting made possible by the EML

PRELIMINARY WAKE OF WATER UPDATE 'SHOULD' WORK WITH NEW VERSION OF EML

this tweak changes the following:

[]set playerLevelMax, playerLevelCap, itemLevelCap to 300 (haven't fully tested this, not sure if items can spawn this high of a level or not) (defaults were 100, 35, 40 i think)(toggle to have all items match the itemLevelCap as their max roll, not sure what this could do, maybe allow for more items to roll in higher level chests?)

[]set skillPointsPerLevel to 8 from 2(probly need to respec at flame altar to get extra points for levels you had prior to the mod)

[]set gem salvage to 1(100%?) instead of 0. 5(50%?)

[]set stack sizes of anything that stacks higher than 1 to 65535(meaning NOT weapons, building bits(i.e. doors, beds, etc.))

[]set axe tool to x10 damage

[]set pickaxe to x10'damage' pickaxes have a damage to mobs and damage to terrain each is different, only modified the damage to terrain.

[]set terrain to drop 1 item for each 1 'voxel' you break (i think a voxel is the 1x1x1 cube you can build)

[]set recipes to unlock from the start, still regular crafting costs( less hassle to scramble and realize you didn't pick up that one thing from 2 days ago and that's why you can't see the recipe to make the thing you want/need)

[]set factory buildings so that they should have their inventory act like magic chests and have their inventory available to craft with

[]added a multiplier to the ground looted items/mined items(i.e. mining stone/flint, harvesting crops/bushes) defaults to x10(doesn't seem to affect dismantling things like rocks/trees) as well as drops in entity inventories(i.e. meat from animals)(this has an uninteded effect of increasing the number of music/etc. you'd loot off of the ground/tables/etc.)

[]buffs from food now replace always instead of when the buff ends

[]buffs from food/potions/flasks should be looonger, set to a 10x multiplier, and should actually work as well as the tooltip.(some of the durations in the character status screen may look frozen, but actually they might be displaying hours:min or even days:hours depending on difficulty settings)

[]storage slots of everything(?) should be doubled(will need to break and replace to get this to work)(limit is 96 slots, or 12 rows still cuts off the label but i don't think that's a problem for now)(fairly certain it should be chests and 'factory' objects only now)(let me know if you can't loot something like crops, or fossils; the cause may be that something slipped thru my if then statements)

[]furniture that has storage(wardrobe kinda things) should also act as magic chests(did this to try and make furniture be usable instead of decorative)(will need to break and replace to get this to work)(not sure this is even a thing, it might be that furniture that has storage is labeled as loot chests and not base furniture)

[]creative mode crafting tweak(defaults to off(false) you'll have to go into the mod.lua file and change it to true to get it to work)(Cooking things on a campfire/stone campfire will crash your game, use the Cooking Station instead)

[]made unbreakable terrain to be hard hardness instead

[]fog of war tweaks set to 5000 range(default is 300)

[]fast travel to map markers, not '?' ones but the others should work

[]all backpack upgrades will now give 40 slots(vanilla is 8/16/24/32)(you will need to make another backpack item as it doesn't seem to change the ones already created)

[]toggles to allow for building in fog, not needing a base, and remove the noBuildZones(might let you build in dungeon areas or something, i dunno i'm not a buildologist)(it seems this may not affect the hammer and building with it)

[]toggle and multiplier for skill points received outside of leveling. Off by default if enabled and set to 0 you will only get skill points from levels, if higher than 1 you will get more skill points for other things(i.e. shroud roots/elixir wells plus a bunch of other unspecified things, the files are literally like slices of a database referencing each other via unique 32hexadecimal IDs, or 8 - 10(12?) digit decimal numbers it's so difficult to follow what things are sometimes)

[]spell cast time multiplier

[*]spell mana cost multiplier[/co

📊 Mod Details

Game
Enshrouded Mods
Author
antisocialian
Version
1.13.1
Downloads
1,694
Endorsements
42
Category
Miscellaneous
Created
10/25/2025
Updated
12/10/2025

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