Camera Motion

⭐ — (0 endorsements) 📥 24 downloads 📌 v2.0 📅 8/10/2026
🟡 Updated this year

By XIXIXlXX · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/5/2026 📅 Created: 8/10/2026

🔍 Analysis

  • 🏆 #97 of 100 Visuals mods in this game by downloads

📋 About This Mod

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Description

New camera behaviour written and designed in replication of the kind found in singleplayer mainline Bethesda titles. Most camera movement scaled off the 'Screen Shake' setting.

Code protected with heavy minification.

No other addons required.

Stable results not guaranteed when used with other camera scripts.

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v2. 0 changelog:

[]-Fixed all identified framerate-based malfunction and inconsistency. Speed measurement most importantly. Should now function correctly across all framerates, appearing relatively the same always.

-Fixed move-end damping jerking from zoom-change false-positives on varying framerates

-Fixed speed detection breaking on high framerates (and multiplying on lower framerates)

-Fixed jerking when manually zooming in/out on varying framerates (due to the inferred nature of the distance reading attempting to detect manual zoom scrolling currently sometimes can argue with the slow distance pullout [/]

[]-Safe minimum shake applied in rooms with swapped Y/Z axis base vectors that were previously ceasing bobbing activation (from differently ordered world position retrieval values breaking 3d vector-based speed detection)[/]

[]-Fixed X alignment interruptions[/]

[]-Set backbar to half-center (snaps to true center if your 'horizontal offset' and 'horizontal position' settings are in range of center enough for reponsible reframing range to true 0 X-- this is Skyrim-like framing)[/]

[]-Revised sprint shake pivot math to not cause perspective confusion[/]

[]-Added speed scaling and stipulations to exploration camera movement pullouts (slight pull out on walk, higher pull out on jog, pull back in on sprint-- just like Fallot 4)[/]

[]-Added Oblivion-style local speed-based lateral damping on left/right strafe movements for frontbar (only frontbar, to keep the backbar feeling all familiar and ESO/Skyrim-like)[/]

[]((Note: There's a slight player motion jerk I had to time the interpolation speed around because ZOS's previous devs animated their player character's pivots to quickly shift left/right out of root player position alignment to simulate camera changes instead of actually just editing the camera.))[/]

[]-Set frontbar light attacks and certain close range 'spammable' dps skills to soften the lateral tracking and half-center the camera momentarily to encourage better targeting[/]

[]-Set backbar 'jog speed' to activate height shake at a further speed than on what the frontbar triggers off (So that frontbar has Oblivion-stlye jog shake, but keeping backbar skyrim-y)[/]

[]-Added Oblivion-style world-position based height damping (weighted slightly by the same Y ping pong value as the movement-synched speed shake to sell the effect of walking/running up/down an incline instead of just gliding to funny IK hip placement)[/]

[]-Added second, lighter pass of world-position based height damping; for easing camera bumps when moving over jagged collision (bumpy surfaces that the original game camera ((fixed to pure player position)) reacts sharply to)[/]

[]-More sensitive shake weighting applied when camera is zoomed out, with muted X pivot changes[/]

[]-FOV tweens now scale differently off your current zoom distance to present less exaggerated on a zoomed out camera[/]

[]-Adjusted shake rhythms, added more conditions for specified values (mostly to tailor to player animation timings)[/]

[]-Removed forced alignment for exploration camera movement pullout[/]

[]-Increased Y bobbing for exploration camera[/]

[]-Added slight Y drop for exploration camera sprinting[/]

[]-Changed backbar combat camera pullout 4s duration into indefinite (comes out like Skyrim/Fallout 4, but forces backbar to stay further than your true zoom, and so I might rethink this one)[/]

[]-Shortened frontbar combat pullout distance to half the distance of the backbar's instead of 75% (feels less disruptive, suiting 4s duration better + improved barswap telegraphing)[/]

[]-Added an amount of shake stabilise during guard[/]

[]-Added slow-walk bobbing for weapon-out strafe[/]

📊 Mod Details

Game
Elderscrollsonline Mods
Author
XIXIXlXX
Version
2.0
Downloads
24
Endorsements
0
Category
Visuals
Created
8/10/2026
Updated
9/5/2026
Tags
Gameplay, Animation - New, Camera, Quality of Life

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