New Base File - (DEEP RELICS) How to Edit your own Grand Scene Relics

⭐ — (13 endorsements) 📥 1,200 downloads 📌 v1.0 📅 1/19/2026
🟡 Updated this year

By Vivi · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/21/2026 📅 Created: 1/19/2026

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #136 of 457 Miscellaneous mods in this game by downloads

📋 About This Mod

This is a clean base file for Regulation.bin for Nightreign

USING ANY MODS AND THEN PLAYING ONLINE RISKS A BAN.

I am an amateur. I will not troubleshoot for you. I will not help. I made this for me, but thought I would share it for others as-is.

This file is meant to replace the outdated/non updated file from this mod:

https://www.nexusmods.com/eldenringnightreign/mods/393?tab=description

Please visit the above mod for instructions on how to use this, troubleshooting in the comments, this file has been edited using information provided by numerous people in the comment section of that mod.

This is a Regulation.bin file which will for the NEW / DLC Flatstones only:

-Make Both types of Scenic Flatstone cost 1 runes

-Cause only 3-slot / Grand relics from the Scenic Flatstone

-Cause only 3-slot / Grand relics from the Deep Scenic Flatstone

-All effects are disabled by default (not including curses)

You can then edit the Regulation. Bin file in Smithbox to select which effects you want to appear, and then roll 'perfect' relics.

For Base Relics the effects are under:

For Deep Relics the effects are under

Curses are under the '3000000' Param ID. Amend any curses you don't want to '1', this is a precaution to prevent invalid rolls.

SAVE GAME CORRUPTION

-In Smithbox while  a project is loaded, under 'settings' at the top, then under 'regulation data', check the box for 'strip row names upon save'

-See the original mod/comments for more tips but mainly you need to ensure your relics are valid, enable enough effects that only valid effects are selected

DEEP RELIC EFFECTS NOT SHOWING UP

-Edit both 'Chanceweight' and 'Chanceweight_DLC', I haven't tested which applies but for Deep relics I think it's the latter.

Additional Base Relics seem to have effects under the following. I don't know why, and leaving these at 0 produces relics fine, but not

having them at 0 makes editing only the above (110-310) not work:

AttachEffectTableParam: id 1000000: chanceWeight: = 0;

AttachEffectTableParam: id 1000001: chanceWeight: = 0;

AttachEffectTableParam: id 1000002: chanceWeight: = 0;

AttachEffectTableParam: id 1001000: chanceWeight: = 0;

AttachEffectTableParam: id 1001001: chanceWeight: = 0;

AttachEffectTableParam: id 1001002: chanceWeight: = 0;

AttachEffectTableParam: id 1002000: chanceWeight: = 0;

AttachEffectTableParam: id 1002001: chanceWeight: = 0;

AttachEffectTableParam: id 1002002: chanceWeight: = 0;

AttachEffectTableParam: id 1003000: chanceWeight: = 0;

AttachEffectTableParam: id 1003001: chanceWe

📊 Mod Details

Game
Eldenringnightreign Mods
Author
Vivi
Version
1.0
Downloads
1,200
Endorsements
13
Category
Miscellaneous
Created
1/19/2026
Updated
1/21/2026

🔧 How to Install Eldenringnightreign Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Eldenringnightreign →

Visit the official mod page for specific installation instructions for this mod.

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