Blood Offering
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #63 of 64 Gameplay mods in this game by downloads
📋 About This Mod
A new high-risk progression system for NIGHTREIGN. Defeat powerful enemies, sacrifice maximum HP, and gain different rewards depending on when you complete your Blood Offerings—changing your route, build and survival pressure every run.
Description
献出生命,换取足以改变一整局玩法的力量。
《鲜血奉纳》为 NIGHTREIGN 加入了一条全新的局内成长路线。
在探索过程中,击败特定强敌后,你将有机会进行“鲜血奉纳”。
每一次奉纳都会永久削减本局的最大生命值,但也会让你逐渐接近更强的奖励。
什么时候奉血,比要不要奉血更重要。
你愿意为了力量,献出多少生命?
Sacrifice your life for power capable of changing an entire expedition.
Blood Offering adds a new risk/reward progression path to ELDEN RING NIGHTREIGN.
During an expedition, defeating certain powerful enemies can open the opportunity to make a Blood Offering.
Every Offering permanently sacrifices part of your maximum HP for the rest of the run, bringing you closer to increasingly powerful rewards.
The important part is not simply whether you make an Offering.
It is when you make it.
How much of your life are you willing to offer for power?
Main features
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[]全新的局内“奉血”成长系统[/]
[]奖励会随着游戏进程发生变化[/]
[]越早完成,风险越高,回报也越特殊[/]
[]Phase 1 可以解锁不同职业独有的“破限”能力[/]
[]后期奉血拥有不同的阶段奖励[/]
[]复仇者拥有完全独立的家人进化路线[/]
[]不替代原版潜在能力、武器升级和正常探索[/]
[]鼓励玩家改变路线、提前挑战强敌、尝试更激进的打法[/]
[]每一次奉血都会真正影响这一局之后的生存压力[/]
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[]A new in-run Blood Offering progression system[/]
[]Rewards that change depending on when you complete your Offerings[/]
[]Greater risk and more unusual rewards for completing them early[/]
[]Unique Phase 1 Class Breaks for different Nightfarers[/]
[]Different reward paths for later phases of the expedition[/]
[]A completely unique spirit progression path for Revenant[/]
[]Fully separate from the vanilla Dormant Power and weapon progression systems[/]
[]Encourages new routes, earlier boss fights and more aggressive decision-making[/]
[]Every Offering permanently changes the survival pressure of the current run[/]
Requirements
支持无缝联机
Support Nightreign Seamless Co-op
Welcome to test and give me your feedback.
如果你有任何好的游戏玩法设计,欢迎给我留言!
If you have any great game-play design ideas, please feel free to leave me a message!
支持中英文翻译
Support for both Chinese and English translations. The English translation part is from ChatGPT.
Shout outs
Thanks for 6人版《亡灵》修复版《艾尔登法环:夜之统治》核心——模组与社区
目前还存在一些bug,例如某些野外boss(特别是黑刀)死亡后无法触发事件,但是因为他们都被写进一个map文件里,所以有时候又能触发,我暂时不知道是什么原因,目前我体感上出现的次数不多。欢迎测试后给我反馈,我将会针对性修改。
另外,DLC新加入的锻造村和池沼的赐福点位暂时没有加入事件,特异地形中只有腐败森林可以触发,其他的特异地形要么是击败boss生成的赐福点比较少,或者大多是第二天才去,不太符合目前此命运事件的定位,所以暂时没有加入。
同时,特异地形因为改变了部分地貌,可能会影响周边的事件触发,我会想办法解决这个问题,但目前我一个人实在是有点测不过来,请谅解。
我将会在开发第三个命运事件的过程中尝试优化和解决这些问题,如果你有任何好的提议和事件设计,欢迎给我反馈!
There are still a few known issues at the moment. For example, some field bosses—especially the Black Knife Assassin—may occasionally fail to trigger the event after being defeated. Since several of these bosses are handled within the same map file, the event can sometimes work normally and sometimes fail to fire. I have not yet been able to identify the exact cause, although in my own testing it does not seem to happen very often. If you encounter this issue, please feel free to report it after testing.
Detailed feedback will help me narrow down the affected bosses and maps so I can address the problem more precisely.
The DLC Key Locations Blacksmith Village and Marsh are not ye
📊 Mod Details
- Game
- Eldenringnightreign Mods
- Author
- Mayulee
- Version
- 1
- Downloads
- 2
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/29/2026
- Updated
- 9/30/2026
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