Wizard Pole - Naginata Catalyst and Other Tweaks
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #24 of 306 Gameplay mods in this game by downloads
📋 About This Mod
Turns the Cross-Naginata into a universal spell catalyst/weapon hybrid, plus some QoL gameplay tweaks for Intelligence builds
I made this mod for a friend of mine who wanted a Naginata catalyst and some other difficulty adjustments to the game for a more chill wizard playthrough. Full (I think) list of changes:
-
[]Cross-Naginata can now cast all spells, has caster-oriented requirements and scaling, regenerates FP & boosts cast speed when held, and inflicts Frostbite instead of bleed
[
]Animation speed & recovery tweaks to the Naginata moveset and some spells[]All slottable Ashes of War are weapon type agnostic (haven't tested all of them but it should be fine)
[]Enemy damage scaling per-area made to be a linear progression, and has overall been reduced
[]A few sorceries have had their range increased
[]Magma, Death, Briar, and Bubble sorceries now only require intelligence instead of INT+FTH
- The Astrologer now starts with the Cross-Naginata instead of a staff
Requires ModEngine2. Stick the contents of this mod's zip in modengine's /mod directory and run launchmod_eldenring.bat.
There's some minor weirdness with spell VFX not showing up on the naginata but I'm not really sure how to fix that. The spells themselves work though so it's not really a gameplay issue.
📊 Mod Details
- Game
- Eldenring Mods
- Author
- gaussianGoose
- Version
- 1.0
- Downloads
- 194
- Endorsements
- 9
- Category
- Gameplay
- Created
- 11/10/2022
- Updated
- 11/10/2022
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