Starting Classes as Summons (Now with their own ashes) (Convergence 2.1.3 submod)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #171 of 569 Gameplay mods in this game by downloads
📋 About This Mod
Added the 27 starting class characters as spirit summons, now with their own ashes
A small mod I created for personal use, and want to share it with everyone, and hopefully working together to make this mod better!
NOW WITH THEIR OWN ASH ITEMS! I'm proud of myself :)
Added the 27 starting class characters as spirit summons, 27 ashes each with 4 of the same class, and 3 "armies" with 9 different class
Ash of each class (4 summons) can be found where you locate the Path note of each class.
Ash of armies can be found at Hall of Anticipation.
Recommend to have Glorious Merchant mod if you want to get these ashes easily.
Glorious Merchant at Elden Ring Nexus - Mods and Community
Easy to use and no merging regulation required, highly recommend!
They are split like this:
Order Army -
Retainer Vanguard Dreadnought
GlintSorcerer Starcaller FrostWitch
Fundamentalist BestialDevout Dragoncultist
Heretic Army -
Sellsword Rogue Prisoner
Volcanist Necromancer AberrantHeretic
FlameProphet GodskinCelebrant GrenziedZealot
Ancient Army -
Marksman Berserker Perfumer
UnderworldMage Stormcaller NoxOracle
BloodInitiate ServantofRot Mystic
They don't have the spirit glows, all female
HOW TO USE:
Replace the "mod" folder of this mod under \ConvergenceER\mod. It will override regulation.bin and two translation files (english and simplified Chinese) Remember it's for Convergence 2. 1. 3 and will break other versions.
If you want to merge my lines into your already modified regulation, there are csv and json in there for the changes I've done, you can import them yourself.
CURRENT ISSUES:
No bugs, but could use some optimizations:
1. Currently the summons are weak (as intended?) since they are just using class starting gears and stats. As designed, but upgrades are set up tho. Also with setting them up to use spells more often, each army is able to take down a troll, or the camp in in front of storm gate
2. Summons especially melee ones cluster together and get wiped together, not sure if changing ThinkParam can improve that. I changed some of summons' setup, so for example Starcallers will have two in the back and two in the front when attacking (two priortize spells and two charge in with weapon skills)
3. Death sound is like an old man while they are all females.
4. They spawn together, will need to move to spread out.To lazy to change the spawning location lol
5. Haven't tested if upgrading the ashes will improve their abilities to survive longer and do more damage, or will upgrade break them. Upgrades should work fine now
6. Not sure if the three armies are split correctly accoring to lore and their combat powress, feel free to recommend better composition.
7. They seem to prefer melee attack, while not
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Lyserus
- Version
- 1.01
- Downloads
- 680
- Endorsements
- 14
- Category
- Gameplay
- Created
- 12/24/2024
- Updated
- 1/2/2025
🔧 How to Install Elden Ring Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Elden Ring →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Elden Ring commands, item IDs, and more.
Keep browsing — more Elden Ring mods await