Save my long boy (ver 1.15)

⭐ — (4 endorsements) 📥 86 downloads 📌 v1.15 📅 8/13/2024
🟠 Updated over a year ago

By VanguardDAiur · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/6/2024 📅 Created: 8/13/2024

🔍 Analysis

  • 🏆 #175 of 306 Gameplay mods in this game by downloads

📋 About This Mod

Save my long boy!.....kinda?I don't want to completely break the canon of this game so I decided to bring Maliketh back as a ghost!Still works on ver 1.16!

Updated to  ver. 1. 15!

This mod brings Maliketh back into the game as one of the "stranded souls" one finds journeying through the Lands Between!

Inspired by 4smt820only and his Save my good boy mod, that gives Blaidd kind of a happy ending, I tried to do something similar for Malekith.

It worked, but was unfortunately much more complicated (maybe because I'm dumb) than Blaidd's as I had to learn how to fiddle with the event files and the whole DarkScript thing in order to get it to work.

Anyway, this particular mod gets Maliketh (the character model you fight in Farum Azula, not Gurranq) to appear as a ghost on the same spot where Gurranq could sometimes be found howling/roaring (He looks more like a black panther than a canid to me, but what do I know..) outside the Bestial Sanctum, at night. He cannot be interacted with, but the guy's suffered enough anyway.

The mod consists of three separate files and should be pretty much mergeable with everything else....I say "should be", because I'm still on 1. 10. 1 and using a shitload of manually merged mods with my Seamless Coop, so I haven't updated the game yet or played the DLC (lame I know, but I wanted to get this done first without messing up my "certain to get wrecked" mods).

Also, Mod Engine 2 is what I use and I have no idea of how to use the mod I made any other way, so there's that.

Update:

The file now has a folder that can just be pasted in your Mod Loader 2 folder. One operation only. No regulation file, but just import and merge the .csv file with Smithbox!

To make it work, you're going to need to drop the altered version of the map for Greyoll's Dragonbarrow - Bestial Sanctum in your mod\map\mapstudio folder (it just has the extra instance for a duplicated Gurranq/Maliketh, targeted to the proper NPCParam).

You're also going to need to place the altered m60_51_43_00.emevd.dcx in your mod\event folder, as this is the important bit of code that makes it so that after you defeat Maliketh, he can respawn at Caelid.

Lastly, you'll need to change the 21101000(Maliketh) NPCParam entry of your regulation file. If your still on the same version as me: congratulations! (This is still true after the update!)

I'll make sure to supply the .csv file with all the necessary changes so that Maliketh looks like a ghostly version of himself. If not, either wait for me to update it (1. 13. 2 1. 15 as of now), or go ahead and change the lockOn and spEffect fields (there's an optional Malichanes file that explains exactly what was changed in the regulation file and an older Malicode that explains the Event file).

That should do it!

(Really, what's up with every update breaking the mod... From Software, PLS SHTAP!!!)

As for the rest, you know how it goes. Just leave your questions/requests/insults on the post

📊 Mod Details

Game
Eldenring Mods
Author
VanguardDAiur
Version
1.15
Downloads
86
Endorsements
4
Category
Gameplay
Created
8/13/2024
Updated
10/6/2024

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