Restore Status buildup - Bleed ( Hemorrhage ) Cold Poison etc. when Dual wielding ( power stancing )

⭐ — (14 endorsements) 📥 639 downloads 📌 vv2 📅 2/17/2023
⚪ Last updated 2023

By AVRadev · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/19/2023 📅 Created: 2/17/2023

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #203 of 569 Gameplay mods in this game by downloads

📋 About This Mod

A simple mod that modifies the "regulation.bin" file to restore the status buildup - Bleed ( Hemorrhage ), Cold, Poison, etc. when Dual wielding ( power stancing ) 2 weapons.In patch 1.07 in a desire to nerf bleed the devs reduced the

Made for patch 1. 08. 1

Modifies the "regulation.bin" file.

In patch 1. 07 in a desire to nerf bleed the devs reduced the status buildup of effects from 90% down to 65% and nerfed the Seppukku ash of war. That resulted in the absolute destruction of any build that takes advantage of status buildup effects while using 2 weapons. Bleed builds were not the only ones affected. Cold, poison, scarlet rot builds as well as ones that use multiple effects just became useless. In my opinion that took a lot of the fun things you can do out of the game and was not needed as the nerf on Seppukku was enough to bring bleed builds in line seeing as you can't block when using 2 weapons.

So after some looking around for mod that restored status buildup to the way it was before 1. 07 and not finding one, I decided to learn how Yapped-Rune-Bear works and make my own.

This mod restores the status buildup back to 90% as it was before patch 1. 07 and should affects all weapon classes and all individual weapons. If you see a weapon that is not affected please report it.

If you are using another mod that changes regulation.bin, have your game running a different patch version, or want to fine tune this to your own game (different values, only change some weapons etc,) I will include below the notes I made on how you can edit your own regulation.bin with Yapped-Rune-Bear to achieve the needed result.

I am mostly posting that because I don't know when/if I will update the mod after another patch gets released and for those of you who want to use your own values. The process is rather simple but time consuming as this changes a lot of values and takes some time to get all of them.

NOTES ON DOING THIS MANUALLY ON YOUR OWN:

Download Yapped-Rune-Bear. I am using Yapped-Rune-Bear-2_14_1

Go to your game folder and copy your original regulation.bin so you have a backup somewhere

Use Yapped to open the regulation.bin

From the drop menu "Field data" use the option called "import stock field data" to show what the parameters do.

From "Param" section on the left pick "atk Param_PC"

Use middle column to navigate to the needed parameter rows. Each row contains parameters for one attack motion (not a whole attack). If for example a weapon like a spear hits once with basic attack there will be one row for that attack. If an attack hits multiple times like jump attacks from twinblades do, then you will find multiple rows - 1 for each hit of that attack. In this case there will be 6 rows that need to be modified for that one attack.

Attacks that are the same for a whole weapon category are marked as default -

For example in Default - Dagger some of the moves are labeled for their specific purpose, but none of the dual wield moves are.

What needs to be changed usually are the last moves in each category as

📊 Mod Details

Game
Eldenring Mods
Author
AVRadev
Version
v2
Downloads
639
Endorsements
14
Category
Gameplay
Created
2/17/2023
Updated
3/19/2023

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