Order of the Hawk (Rebalancing of Bows and Crossbows)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #96 of 569 Gameplay mods in this game by downloads
📋 About This Mod
This mod offers a comprehensive rebalancing of ranged weapons (including Smithscript Dagger to some extent) while also adding effects to existing arrows/bolts so they can be differentiated from their crafted counterparts.
Hi, this is my first released mod even though i've been in the community for quite a few years already.
This mod tries to rebalance ranged weapons to a degree where they can be usable as standalone weapons rather than status machines or to not use a ruined fragment if you don't have a ranged option avaliable with your build to pick off enemies one by one.
Also tweaked some talismans and ammo so they feel better with these builds.
- New class: Marksman. It starts with Shortbow, Smithscript Dagger, Soldier Crossbow and Leather Set
- Bows, Greatbows, Crossbows and Ballistae now have scalings and greater power in general so they can work as standalone weapons
- Some ranged weapons now have better innate AoWs to them
- Crossbows now reload faster and can cancel the animation earlier
- Crossbows now have a selection of AoWs to choose from (If the AoW spawns any kind of bullet, it'll use ammo as resource)
- Holding animations for all ranged weapons are now sped up so they don't have a detrimental effect on the player while walking
- Ammunition has been tweaked and revisited (Damage, poise damage, stamina damage…)
- Special Ammunition has a clip size of 50/100 for Arrows/Bolts. Crafted ammunition has 250 (Some exceptions)
- Fletched Arrows now have homing
- Some talismans have been tweaked
- Blinkbolt has been sped up so it can find a usage between its brethren (Quickstep/Bloodhound Step)
- Smithscript Dagger has been buffed so it can also work as a decent weapon (Scalings, base damage, etc for all its infusions too)
- Smithscript Dagger is now faster
- Crafting ammunition now gives more ammunition from it
- Some enemies now have a much higher chance of dropping some crafting materials and more quantity
- Iji now sells Smithing Talisman- Soaring Sting can now stack with its counterparts (But it no longer can with Blade of Mercy)
- Non-craftable arrows (Except Spiritflame) and bolts now have added effects to them
- AoW: Barrage now triggers Sword Insignia/Prosthesis Talismans
- Bernahl now sells Blinkbolt at Limgrave
- Twin Maiden Husk and Kalé's shop now sells certain arrows and bolts once certain bosses fall or you arrive at a new location
- Normal Arrows and Bolts can now be crafted (At the cost of smithing stones)- Wormface in Altus Plateau now also drops a new Crystal Tear
- Spiritflame Arrows are now craftable when obtaining Nomadic Merchant Cookbook
- Skeletons and Fallen Hawk Soldiers now drop Ghostflame Bloom
- Buffed Stormhawk Deenh
- Some Nomadic Merchants throughout the game sell certain bows for progression purposes
- Serpent Bow is now a Lightbow
Sorry if i don't get into specifics with these changes, i made so many and scrapped so many that i utterly forgot what the exacts are, at least regarding locations or exact
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Law
- Version
- 1.0
- Downloads
- 831
- Endorsements
- 22
- Category
- Gameplay
- Created
- 1/1/2025
- Updated
- 1/1/2025
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