Moveset Overhaul (Vanilla Friendly)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #130 of 666 Weapons mods in this game by downloads
📋 About This Mod
Changes to nearly all weapons (not the whip), and more to come until version 1.0.0 of the mod. All changes are vanilla friendly, PvP balanced (if not then leave a comment/post and I will tweak), and based more-or-less on how the weapons
Weapon movesets are changed either minorly, or severely. A majority of weapons received complete overhauls to their moveset, some only received minor tweaks/timing changes. Most of these changes in general have been done with PvP balance in mind, as well as PvE, as NPC invaders will also use these movesets when attacking you. Each weapon will typically have a specialization/unique aspect/gimmick to farther add depth to the mastery/familiarity of the weapon.
Ashes of War have been tweaked across the board to make them more consistent with each other, or to have more flair to make it stand out. The way I see it, AoW are like lost arts, each one a proof of mastery over a particular style or form. I wanted to capture that, and add even more emphasis to it, but not to make any particular one stronger than another, but more about which is more viable for your situation or style. Some are better for a specific thing than others, and some are just good in most scenarios.
Spells are receiving changes too, to add more consistency and variation to each spell, or to add viability to it. Sometimes, a bad spell is one update away from being useable, and thats kind of what I'm going for. I can only try my best with these spells, because they aren't my forte, but with time comes experience.
This goes for all sections of what I change, but please tell me of any issues and/or concerns with the animations I created in this overhaul. This file is meant to change nearly every animation in some way, whether to buff or nerf it. Some of these are still works in progress, which I will try to update maybe(?) twice a week, depending on my work/college schedule.
ALSO- each animation was tested for consistency in ERSC, and inspected farther for consistencies using ER Frame Unlock, and also (for my own enjoyment) tested with ERFPS, because it looks cool. If you wish to extract individual weapon movesets, you can unpack the file with Yabber, then pull the .tae files directly to import them into your own anibnd files.
Please enjoy, and let me know what you all think!
📊 Mod Details
- Game
- Eldenring Mods
- Author
- iGenePool
- Version
- v0.11.1
- Downloads
- 764
- Endorsements
- 31
- Category
- Weapons
- Created
- 4/21/2026
- Updated
- 4/24/2026
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