Kairotox's Elden Ring Tweaks (KERT) (AKA MoreDew)
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #61 of 108 Items mods in this game by downloads
📋 About This Mod
Adds a few things I wanted in the original:Added some FP/HP regen TalismansAdded the amounts of runes received to their nameSome changes to a few of the great runes to make them more interesting
Game Version: 1. 08. 1
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A. I live/thrive off making other people happy. So, if you like it especially, let me know :D
B. A. I want to make a good quality mod, and if you've encountered issues, or think the balance could use tweaks, I'd like to hear about it, so that again, I feel like I'm making others happy.
C. If you have other ideas for other talismans (Not cheat-based,) let me know!
Mod Summary:
There was a few things that bugged me when I did my first playthrough of Elden Ring.
1. The Blessed Dew Talisman dropped off pretty bad in the late game, to the extent where it felt unusable.
2. It also felt thematically like it should have restored FP instead of health.
3. There were NO talismans that restored FP like the BDT restored health.
4. There were a few locations in the game that I thought were a little lackluster when I first went through, like I'd find this cool little area, and it seemed like there should be stuff there, but nothing was. (Although, for balance reasons, I wasn't able to populate EVERY location I thought of, but I feel like I did a few of them.)
5. There was no way to know how many runes you'd receive for using the golden runes and remembrances until after you used them.
6. 3 of the great runes felt a bit too similar.
So, How did I fix them?
I changed the Blessed Dew Talisman to restore FP over time instead of health, and added +1 and +2 variants that restore more.
I added a new talisman called the Holy Blaze Talisman with 0, +1, and +2 variants.
If you would like to take a look at the current balance of the talismans, you can look in the images, and there's also an article going into a bit more detail.
These new talismans are sprinkled throughout the lands between (On already existing loot containers, so if you've already looted it before installing this mod, it won't show up until a NG+.) Locations at the bottom of this description, so don't look if you don't want to be spoiled.
For the icons, I edited the original Blessed Dew Talisman Icon, and also found an unused icon in the game files that I tweaked as well.
I added how many runes you'd get to the names of the different usable runes and remembrances.
Great rune Changes:
Godrick: Adds 5 to all 8 Attributes -> Adds 8 to the damage dealing attributes (STR, DEX, INT, FAI, ARC) only.
Radahn: Adds a percentage increase to HP, FP, and Stamina -> Adds 25% resistance to all status effects except madness, which receives 100% extra (BAD, it adds more status when its applied, not more resist)
Morgott: Increases max HP by 25% -> Same, but also has 25% increased effect of HP regeneration (Only works when
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Kairotox
- Version
- 1.3
- Downloads
- 558
- Endorsements
- 24
- Category
- Items
- Created
- 6/14/2022
- Updated
- 12/30/2022
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