ERNativeUI - Native Menu Framework
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #41 of 56 Utilities mods in this game by downloads
📋 About This Mod
A shared native menu framework that lets Elden Ring mods register settings inside the game's real Game Options interface.
NATIVE ELDEN RING UI FOR YOUR MOD
One shared menu host. Multiple client mods. No overlay.
GITHUB: SOURCE, SDK, DOCUMENTATION AND EXAMPLES
COMPLETE WINDOWS SDK AND RUNTIME RELEASE
ERNativeUI is primarily an SDK for mod authors.
It lets a client mod add native menus, settings, dialogs, text input, color pickers and configurable input bindings without owning another competing set of Elden Ring UI hooks.
Players install one canonical ERNativeUI.dll host. If a mod lists ERNativeUI as a requirement, download the host from this page's Files tab, install it once, and let every compatible client mod connect to that same copy.
ONE NATIVE HOST, MULTIPLE CLIENT MODS
ERNativeUI owns the process-wide native hooks and safely merges UI registered by independent client DLLs. Players get one consistent native experience; mod authors get a reusable public API instead of rediscovering and maintaining the same game internals in every project.
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[]Looks native - uses Elden Ring's own GFX controls, focus, help text, transitions, dialogs and Back navigation.[/]
[]Works together - several client mods can contribute menus through one shared host DLL.[/]
[]Built for mod authors - stable C11 binary ABI plus a friendly header-only C++17 wrapper.[/]
[]Compiler friendly - no client import library and no STL, exception or allocator ownership shared across DLL boundaries.[/]
[]Versioned for compatibility - compatible 1.x hosts retain the earlier published 1.x API contracts used by existing clients.[/]
[]Game-update conscious - signatures and object boundaries are validated before native hooks are installed.[/]
[]Open and reproducible - source, tests, examples, GFX tooling and reverse-engineering notes are public.[/]
Settings from multiple client mods, merged into Elden Ring's native Game Options page.
FEATURES
Native controls
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[]Button and nested Submenu[/]
[]Toggle and bounded Slider[/]
[]Inline Choice and native Popup Choice list[/]
[]TextInput with placeholder, confirmed-value callbacks and configurable length[/]
[]ColorPicker with native palette and custom RGB editor[/]
Menus and pages
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[]Add rows to supported built-in Configuration pages: Game Options, Camera Options, Display, Sound, Network, Keyboard/Mouse and Graphics[/]
[]Create client-owned submenus[/]
[]Automatic capacity detection and pagination[/]
[]Native Next, Previous and Back behavior[/]
[]Automatic page numbering and customizable provider-submenu titles[/]
Dialogs, localization and configuration
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[]Native modal alerts with dismiss-only, one-button or two-button layouts[/]
[]Bottom or centered dialog placement[/]
[]Runtime detection of Elden Ring's selected Steam language[/]
[]Localized ERNativeUI navigation labels with an English fallback[/]
[]Provider-owned INI storage and a public input-assignment codec[/]
Player-configurable input bindings
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[]Register controller, keyboard and mouse actions[/]
[]Show those actions in Elden Ring's native Button Settings and Key Bindings screens[/]
[]Receive callbacks when the player activates an action[/]
[]Observe assignment and Clear changes so client mods can persist them[/]
NATIVE CONTROLS IN ACTION
Native text entry, including placeholders and confirmed client-owned values.
Elden Ring's native color palette opened from a client-
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[]Register controller, keyboard and mouse actions[/]
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[]Native modal alerts with dismiss-only, one-button or two-button layouts[/]
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[]Add rows to supported built-in Configuration pages: Game Options, Camera Options, Display, Sound, Network, Keyboard/Mouse and Graphics[/]
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[]Button and nested Submenu[/]
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Flammrock
- Version
- 1.1.0
- Downloads
- 23
- Endorsements
- 1
- Category
- Utilities
- Created
- 8/30/2026
- Updated
- 9/6/2026
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