ElderRing- systems and gameplay enhanced
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #282 of 569 Gameplay mods in this game by downloads
📋 About This Mod
Reworks player defenses, classes/subclasses, movement, and magic systems. Adds class abilities, double jumps, slowfall/gliding, wallhopping, and airdodging. Tweaks attribute system. Enables new inputs and separated controls on keyboard, and
mod folder files go into your mod engine mod folder, mods folder contents either need to go into your modloader mods folder or be configured to be loaded by modengine
Big thank you to the amazing Dasaav for allowing me to bundle their incredible ERPFS2, which is entirely their mod, all credit goes to them, I simply tweaked an older release for compatibility
MainERFPS2 link: https://github.com/Dasaav-dsv/erfps2
Big thank you to Lord Exelot for supplying code allowing interaction with bullets in hks allowing new systems including teleportation
Big thank you to everyone who works/ed on fs-rs, it makes alot of incredible things possible like new action inputs
the keysp dll enabling new key inputs was only made possible by using fromsoftware-rs maintained and provided by a group of great people listed on the github page, here is the link to this incredible resource and the list of people who have contributed to it: https://github.com/vswarte/fromsoftware-rs
and also with help from Indura and Moitt22 and their experience with rust and fs-rs
all first person functionality is entirely possible because of Dasaav and all their work
pressing Delete key will toggle first or third person perspectives
holding tilde(~) will allow you to look around without turning your character while standing still
and by default you will automatically soft target enemies that are viable to lock onto when in first person
instead of hard locking and facing/looking at your target like in third person, you will mark the center most enemy automatically with a lock on dot without affecting your characters direction or your control of the camera
melee attacks will always be in the direction you are facing/looking at and spells and projectiles will automatically aim at and home(if they have homing) on your currently marked target
you can still use precision aiming/scoping if you do not want auto aiming while aiming a spell or projectile
this mod requires you to make a new character to play it, existing vanilla or other mods characters will likely be bugged if loaded
This mod reworks several systems of the game
you can now choose a class and a subclass, you can change this at any site of grace to any other classes you have unlocked
classes affect your stats, passive effects, and class abilities
subclasses affect your stats, and will replace your secondary class ability with the primary class ability of your subclass
gifts were moved from character creation to a new gift token system, turn gift token in at any site of grace, you start with 1 token and get 1 more any time you loot a memory stone tower replacing memory stones, your spell slots now scale with your mind stat instead, you also unlock new classes by visiting memory stone towers or by defeating specific bosses
you will always have 2 class abilities, tha
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Vulgyren
- Version
- ea.r2-13
- Downloads
- 526
- Endorsements
- 14
- Category
- Gameplay
- Created
- 11/2/2025
- Updated
- 3/30/2026
🔧 How to Install Elden Ring Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Elden Ring →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Elden Ring commands, item IDs, and more.
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