elden ring vr - alpha
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 294 Gameplay mods in this game by downloads
📋 About This Mod
vr with motion controls for elden ring, head is the camera and your hands hold the weapons, it's in alpha and it's only ever run on one machine with a Quest 3 over SteamVR
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how stuff work:
two handing is physical, bring your off hand to the weapon wherever feels natural, squeeze that hand's grip and the hand sticks exactly where you put it and rides the weapon from there.
the shield guards by putting it in the space in front of your body and you're guarding, take it away and you're not.
the heavier the weapon the slower you need to swing it to make it register better.
parry is a sharp flick of the shield to the left or activate the ash of war.
bows you draw yourself, reach over take the string and pull and letting go fires.
crossbows, ballistae, cannons, staffs and seals fire off the trigger of whichever hand is holding them,
magic and incantations are like this for now, i am not insane enough to make gesture for each spell.
ash of wars are button activated.
there's a tuning panel you open in the headset that edits the weapon you're currently holding
each weapon have unique features.
currently its flat screen, you can enable AER in the tuning panel, but i warn you it will take half of your fps to render two eyes.
FPS limit increased to 144
full body is also disabled you can enable it but its janky, wasn’t a priority for me.
the player's height is 5'7, so you'll get to play as a maidenless short person and experience the true unloved short person life
disable motion blur
Left stick click
Right stick ← / →
Right stick ↑ / ↓
Switch spell/item
Right stick click
Tap: menu / Hold: map
Jump / Roll. Hold B to sprint
Use item / interact. Hold Y to pouch
Left trigger
Ash of War. With no shield, locks on
Right trigger
Fire/cast with crossbow, ballista, cannon, staff or seal
Two-hand when both controllers are close
Right grip + right stick ↑ / ↓
Switch weapon
lastly both sticks hold activates debug menu
questions and my answers:
will this mod get updated regularly and improve?
no one knows
are all weapons systems implemented and supported?
no not all, some smith script weapons some have throwing gestures, whips are trigger only, i may add more but probably not
can you share the dll source?
no, a lot of the headset logic is generated and my behavior code isn’t anything worth learning from. check the credits below for the actually good sources i used
reporting bugs:
please don't just say "it doesn't work" because i genuinely won't know what happened.
the headset,
what mods/config modifications you made
when did it happen.
and description of it
suggestions:
you're free to suggest anything
check pin comment for more details
Installation
unzip it anywhere you like it doesn't have to be near the game then run launch-eldenring-vr.bat
if you're in vr but no button does anything, open mod/ervr.cfg and put a # in front of ERVR_PAD_SLOT then relaunch
credit
vswarte for eldenring-rs, the game bindings
veeenu for hudhook, D3d12 hooking
Dasaav for erfps2, camera set up, model culling, and much more to credit <3
ThomasJClark for Elden Ring QWOP, a great source for skeleton runtime modification
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Hotbite
- Version
- 1
- Downloads
- 1,732
- Endorsements
- 33
- Category
- Gameplay
- Created
- 8/20/2026
- Updated
- 9/1/2026
🔧 How to Install Elden Ring Mods
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