Elden Ring Native Controller UI

⭐ — (0 endorsements) 📥 8 downloads 📌 v1.0.1 📅 9/27/2026
🟢 Updated this month

By a492219408 · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/27/2026 📅 Created: 9/27/2026

🔍 Analysis

  • 🏆 #57 of 59 User Interface mods in this game by downloads

📋 About This Mod

Choose DualSense, DualShock 4, Xbox Series or Xbox One UI with one ModEngine3 DLL. Native controller artwork, guide lines, button highlights and tab icons. No assets folder; input and the game's icon-display setting stay unchanged. Offline

Elden Ring Native Controller UI

Four controller layouts. One DLL. Native game UI.

By Luna(a492219408)

What this mod does

Choose DualSense, DualShock 4, Xbox Series or Xbox One controller UI through a small INI file. This ModEngine3 DLL uses Elden Ring's own controller artwork and UI presets, including:

  • []Controller button prompts.[/]

    []The Controller Settings overview, with matching controller artwork and guide lines.[/]

    []The native button-highlighting animations in Button Settings.[/]

    []Matching Game Options and Controller Settings tab icons.[/]

    There is no assets folder, no replacement localization archive, and no bundled texture pack. The DLL does not modify regulation.bin, game files or saves.

    Appearance only — your input setup stays unchanged

    Keyboard/mouse and controller input remain usable at the same time. The game's own icon-display option still decides whether prompts show keyboard/mouse or controller icons. The INI chooses the controller's visual style; it does not force a different input mode.

    This mod does not detect your controller, emulate input, add native PlayStation controller support, or add adaptive triggers/haptics. Continue using your existing Steam Input or other controller compatibility setup. Changing the INI requires a game restart.

    Requirements

    • []Windows x64 and ModEngine3. Tested loader: 0. 13. 0.[/]

      []Microsoft Visual C++ v14 x64 Redistributable (VCRUNTIME140.dll).[/]

      []Verified Elden Ring PC 1. 17 / 1. 17 or 1. 17. 1 / 1. 17. 1 with official UI resources.[/]

      []Offline ModEngine3 launch. Do not load into an anti-cheat-protected session or use official matchmaking.[/]

      The tested installation contains the DLC. A separate no-DLC installation has not been validated. Unknown executable fingerprints are rejected rather than patched with old addresses. Future game updates are not automatically supported.

      Installation

      • []Fully exit the game. Extract EldenRingControllerUI-1. 0. 1.zip and keep its folder structure.[/]

        []Load EldenRingControllerUI.me3 through ModEngine3. If you use a combined profile, copy its single native entry and adjust the DLL path relative to your profile.[/]

        []Keep load_early=true and initializer={ function="elden_ring_controller_ui_init" }. Do not add a resource packages entry.[/]

        []Edit natives/EldenRingControllerUI.ini if desired. The default is DualSense.[/]

        []Launch through ModEngine3 and use the game's own keyboard/controller icon-display setting as usual.[/]

        layout = dualsense

        diagnostics = false

        Available layout values: dualsense, dualshock4, xbox_series, xbox_one. The old value original is an alias for xbox_one. Xbox One leaves the game UI unmodified and installs no game hooks.

        Compatibility and verified scope

        Disable older Controller UI DLLs, old DualSense/DualShock UI resource packs, and the previous 0. 2. 8 assets. Do not stack multiple versions of this mod. Preserve old INIs/releases separately if you need a rollback.

        All four layouts in preview. 5 were reported passing on game 1. 17 in a normal multi-mod profile. Version 1. 0. 1 adds a separately verified address profile for game 1. 17. 1 and retains the same UI logic. Both executable samples pass the 59-test offline suite, and eight UI outputs pass independent checks. Visual testing on game 1. 17. 1 is pending. This does not certify every other UI mod or hardware combination.

        Other mods changing the same GFX movies or hook sites can conflict. Changed GFX content is left untouched, but prompt/tab selection is independent, so a mixed style is possible. Unknown builds and hook conflicts are logged. No global platform spoofing, input hooks or per-frame UI scanning are used.

        Troubleshooting and removal

        The DLL folder must be writable for its INI and log. Keep natives/EldenRingControllerUI.log before restarting, because each run replaces it. Include your layout, game version, icon-display option, affected menu and other UI mods when reporting a problem.

        diagnostics=true enables additional timing statistics; false still records initialization and GFX results. There is no operating_lines switch. To remove the mod, exit the game and disable/remove its native entry.

        Source, license and images

📊 Mod Details

Game
Eldenring Mods
Author
a492219408
Version
1.0.1
Downloads
8
Endorsements
0
Category
User Interface
Created
9/27/2026
Updated
9/27/2026

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