Durable Armors

⭐ — (40 endorsements) 📥 719 downloads 📌 v1.0 📅 5/30/2022
⚪ Last updated 2022

By Aephiex · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/25/2022 📅 Created: 5/30/2022

🔍 Analysis

  • 👍 5.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #151 of 569 Gameplay mods in this game by downloads

📋 About This Mod

Increase physical damage negation by x1.5 of all armors, and x1.35 for non-physical damage negation.

Spells work far better than armors for the purpose of damage negation and poise. You wear a full Banished Knight set and you get around 36% physical damage negation, around 27% non-physical damage negation, and 60 poise which can merely help you endure some light attacks from weak enemies. I don't call that heavy armor.

This mod multiplies the physical damage negations of all armor pieces by x1. 5 and non-physical damage negations by x1. 35. You get around 50% physical damage negation and around 34% non-physical damage negation for the full Banished Knight set, which drasically increases your survivability but doesn't make you invincible. For the poise part, I'm using Better Poise, which is pretty balanced by itself.

Mod is updated for v1. 05.

FAQ

Q: How to install?

A: Replace your regulation.bin with mine. You can make a backup and you can revert it back anytime. You will have to disable EAC and play offline.

Q: Does it affect NPCs, enemies, and spirit ash summons?

A: It does affect humanoids, provided they are as tall as an averaged tarnished, do not leave interactive corpses when die, and use the same moveset as the player.

  • []Humanoids that are taller than you, such as Godrick Knights, Banished Knights, Black Knife Assassins, and Blaidd, are NOT affected.

    []Humanoids that leave interactive corpses when die, such as Godrick Soldiers, are NOT affected.

    []The most certain way to check if something would be affected by this mod is to play with randomizer and randomize NPC armors. Affected humanoids are affected by this mod and the rest are not.

    Q: How to merge?

    A: You can replicate the changes of this mod using Yapped Rune Bear.

    • []Browse into EquipParamProtector, Use Tools -> Field Adjuster and type the following values in. Field to Adjust: Absorption - Physical; Formula: 1 - (1 - x) 1. 5. Click Apply. Then do the same thing for Absorption - Slash, Absorption - Strike, Absorption - Thrust. All armors will have physical damage negation multiplied by x1. 5.

      []For the non-physical damage negation, the field names are: Absorption - Magic, Absorption - Fire, Absorption - Lightning, Absorption - Holy.

    • Damage negation in data is represented by a number between 1 and 0, and a value of 0. 8 means 20% damage absorption. You will want to reduce the number if you are going to increase the damage negation. Do NOT go to far, or you may render some humanoid enemies unkillable.

      Q: Update please?

      A: If I'm not updating, you can always use the method above to replicate the changes in newer version of regulation.bin.

📊 Mod Details

Game
Eldenring Mods
Author
Aephiex
Version
1.0
Downloads
719
Endorsements
40
Category
Gameplay
Created
5/30/2022
Updated
6/25/2022

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Download from Nexus Mods.

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