Critical Hit Animation Overhaul
🟢 Updated this monthPreview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 569 Gameplay mods in this game by downloads
📋 About This Mod
Replaces the riposte and backstab animations for most of the weapon types (that can critical hit) with ones from Nightreign (and one from Shadow of the Erdtree). Now with added functionality for bows, whips and shields!
New Version Update (Please read very important!!)
There are now 2 separate versions of the mod. One with zero gameplay changes (version 1) and one with added functionality for bows, whips and shields (version 2).
The reason I wanted both versions is because I want to keep a version of the mod that is almost entirely aesthetic with zero gameplay changes. No screwing around with regulation.bin required!
However, those who want additional animations and functionality for whips, bows and shields like in Nightreign can now have their cake and eat it too :) (aka me hehe)
Be mindful that while version 2 is not a big change but it is still a change to the vanilla gameplay which may have unintended side effects such as introducing new bugs or certain buffs and effects not working as they should.
Description
I've always wanted more variety and personality for the critical hit animations in Elden Ring, something more akin to Dark Souls II. Once Nightreign came out I thought 'Surely! Someone will make this a reality now that the same engine has all these cool new animations right?'
Alas, no such luck. And so I took it upon myself to make my glorious vision for fancy backstabs a reality! (through generous yoinking from Nightreign)
This is my very first mod and not very thoroughly tested yet so there may be bugs and visual oddities.
Installation instructions
Put the contents of 'mod' into your Mod Engine installation.
Do NOT install both main files together.
Animations Changed/Added
-
[]Dagger (Including Smithscript Dagger) and Curved Sword -> Duchess (Curved Sword has Executor anims for large enemies)[/]
[]Greatsword -> Wylder[/]
[]Katana -> Executor[/]
[]Colossal Weapon, Great Hammer and Great Axe -> Raider (without floored enemy anims)[/]
[]Colossal Sword, Curved Greatsword, Great Katana -> Raider (with floored enemy anims)[/]
[]Thrusting, Heavy Thrusting and Light Greatsword -> Scholar[/]
[]Axe, Flail and Hammer -> Undertaker[/]
[]Spear, Greatspear, Halberd -> Guardian (Spear has Executor anims for large enemies)[/]
[]Twinblade -> Backhand Blade with Guardian floored enemy anims[/]
[]Bows -> Ironeye (version 2 only)[/]
[]Whips -> Nightreign default (version 2 only)[/]
[]Shields -> Nightreign default (version 2 only)[/]
Requirements
Mod Engine 2. 1 and Shadow of the Erdtree.
Shout outs
ividyon for WitchyBND
mewmaritus for DSAnimStudio
JKAnderson for Nuxe Unpacker
toastedfires for critical hit functionality port for bows, whips and shields
Fromsoftware for all assets used and for making one of my favorite games of all time :)
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Datlitlshite
- Version
- 2.2
- Downloads
- 1,084
- Endorsements
- 28
- Category
- Gameplay
- Created
- 8/1/2026
- Updated
- 9/22/2026
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