Casual Tweaks

⭐ — (9 endorsements) 📥 202 downloads 📌 v1.16.2 📅 10/13/2024
🟠 Updated over a year ago

By Shrouden · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/5/2025 📅 Created: 10/13/2024

🔍 Analysis

  • 🏆 #155 of 157 Miscellaneous mods in this game by downloads

📋 About This Mod

Just some straightforward regulation.bin tweaks, shifting the game around to my personal preferences. Most of it is lowering the difficulty, but in a way where I'm still somewhat engaged when playing casually. Also plenty of weapons edits;

All chest-pieces have a permanent anti-stagger effect, along with a x2 to spell duration, while all armor had their absorptions multiplied by 0. 95, same as throwing on 5% damage resistance per piece. Poise for helmets and gauntlets was also increased by 60-80%, but that's more or less redundant with the chest-pieces.

Enemies had all their poise and stamina damage divided by 2. 4, but the poise damage is also redundant. Furnace Golems additionally had their base health divided by 3 (Note: they still have more base health than Consort Radahn).

Multiple talismans were buffed, along with the Blessings/Dew/Tear/Bestial passive healing being massively buffed to be noticeable at all vigor levels. All incantations that used the kneel animations instead now use the hold head version, so you can move around and have a much shorter casting time. Spirit Summons also had their -75% damage effect brought up to -50%, so their damage has effectively been doubled.

The damage enemies get for NG+ Cycles was changed, now starting at +5% at NG+2 and only getting as far as +30% at NG+7. Additionally removed any increase of enemy poise, and decreased their stamina damage to only reaching +50% at NG+7.

All weapons have had their stamina cost reduced (which is even further reduced by using the turtle talismans or consumables), any weapon with sacred in its name (including the sacred infusions) has the anti-undead effect, and the weapons themselves have had some remixing of special movesets (Note: Flamberge and Bastards Sword have been changed into light greatswords altogether).

The Smithscript daggers got 30% higher damage and double the velocity; While the Spear, Hammer, and Messmer's Spear had their throwing heavies heavily buffed. They should now all feel better to use, have improved range, and have damage that competes with normal heavy attacks. Damage of the Perfume Weapons and the status buildup of the Smithscript daggers were also increased, between 30-40%.

Messmer's Orb explosions were both increased by +0. 5 meters, as well as Flame of the Fell God's explosion (Note: Flame of the Fell God also gets faster as it approaches its target). Noble's Presence also gained +0. 5 meters in range, in addition to Blackflame Ritual lasting for 2 seconds longer with a mildly denser ring.

Crossbows/Ballistae/Bows/Greatbows/Bolts/Arrows had their damage increased; 40% for Bows/Arrows and 80% for Crossbows/Bolts. Spread Crossbow also had shared Hitlist removed for its shots, along with tightening the spread.

The Wondrous Physick now has 4 uses between rests, and no longer has its effects removed on resting. The Bloodsucking Tea

📊 Mod Details

Game
Eldenring Mods
Author
Shrouden
Version
1.16.2
Downloads
202
Endorsements
9
Category
Miscellaneous
Created
10/13/2024
Updated
4/5/2025

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