Cantrips and Spell Tools

⭐ ⭐ (204 endorsements) 📥 8,304 downloads 📌 v0.9.19 📅 12/15/2022
🟠 Updated over a year ago

By VulGyren · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/19/2025 📅 Created: 12/15/2022

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #159 of 644 Gameplay mods in this game by downloads

📋 About This Mod

Fantasy focused gameplay overhaul improving fluidity and viability of magic through universal casting, spell keybinds, and much more in general, including: better jumps, dodge key, deflects, armor enchanting, improved infusions with vfx,

Latest version tested and works on update 1. 16 and SotE(recommended)

This mod introduces a multitude of balance and gameplay changes, while attempting to maintain/improve upon vanilla difficulty/feel and focuses on improving upon magic viability and fantasy/build options and ultimately does enable the player to be somewhat stronger with a full build, enchanted equipment, and/or higher-level investment as a side effect and also makes enemies in general a bit more capable and a little less mmo mob-like in attempt to keep balance.

- Dedicated dodge key

-old dash/dodge key still dodges when pressing a direction or backsteps when still but dodging is now on key press and more responsive

-old crouch key now sprints when held and crouches/stands when still

-you can dodge while sprinting and sprint out of a dodge

-in game key bind text is updated to reflect this

-defaults to new scheme but in the crafting menu you can make 3 items letting you toggle control schemes for free

-you can choose between new scheme, new scheme with sprint toggle, and old/original controls with torrent dash and dismount swapped for now

-mkb keybind text only references the new controls regardless of which you choose

-Universal Casting modifier keys and slot grouping

-you can now cast all magic you have attuned at anytime without a catalyst by pressing Change spell, Interact(usually E, Y, or Triangle), or Change Item + R1, R2, or L2, holding L1 will scope

-change spell is first group, interact is second group, and change item is third group

-R1 is first slot, R2 is the second slot, and L2 is the third slot for each grouping

-3 spell groups, each with 3 spell slots enabling 9 spell keys combos in total to bind

-9 spell keys and 2 spells on staves/seals allows for up to 11 spells to cast at will without cycling

-spell damage and scaling is standardized and independent of weapon or upgrade levels

-elemental damage and scaling was changed in general

-different spell schools scale with different stats

-most sorceries are int

-most incants are fth

-dragon communion is split int/fth/arc

-frenzy is arc with some int/fth

-crucible/beast are fth with some arc

-the majority of spells are now jump castable

-removed spell stat requirements, spells still largely need stats to be effective

-staves and seals come with set spells 'bound' to them(replacing light and strong attacks) adding options without costing slots or dialing and works alongside 'universal' spells

-spell binds and rune etchings can be slotted in the pouch or item 'belt' for extra spell access too

-Reworked Spell weapon buffs

-2handing your left weapon allows you to buff it, if you cast again while 1hand you will buff your right weapon allowing both weapons to be buffed

-now have infinite duration and do no

📊 Mod Details

Game
Eldenring Mods
Author
VulGyren
Version
0.9.19
Downloads
8,304
Endorsements
204
Category
Gameplay
Created
12/15/2022
Updated
1/19/2025

🔧 How to Install Elden Ring Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Elden Ring →

Visit the official mod page for specific installation instructions for this mod.

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