Cantrips and Spell Tools
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #159 of 644 Gameplay mods in this game by downloads
📋 About This Mod
Fantasy focused gameplay overhaul improving fluidity and viability of magic through universal casting, spell keybinds, and much more in general, including: better jumps, dodge key, deflects, armor enchanting, improved infusions with vfx,
Latest version tested and works on update 1. 16 and SotE(recommended)
This mod introduces a multitude of balance and gameplay changes, while attempting to maintain/improve upon vanilla difficulty/feel and focuses on improving upon magic viability and fantasy/build options and ultimately does enable the player to be somewhat stronger with a full build, enchanted equipment, and/or higher-level investment as a side effect and also makes enemies in general a bit more capable and a little less mmo mob-like in attempt to keep balance.
- Dedicated dodge key
-old dash/dodge key still dodges when pressing a direction or backsteps when still but dodging is now on key press and more responsive
-old crouch key now sprints when held and crouches/stands when still
-you can dodge while sprinting and sprint out of a dodge
-in game key bind text is updated to reflect this
-defaults to new scheme but in the crafting menu you can make 3 items letting you toggle control schemes for free
-you can choose between new scheme, new scheme with sprint toggle, and old/original controls with torrent dash and dismount swapped for now
-mkb keybind text only references the new controls regardless of which you choose
-Universal Casting modifier keys and slot grouping
-you can now cast all magic you have attuned at anytime without a catalyst by pressing Change spell, Interact(usually E, Y, or Triangle), or Change Item + R1, R2, or L2, holding L1 will scope
-change spell is first group, interact is second group, and change item is third group
-R1 is first slot, R2 is the second slot, and L2 is the third slot for each grouping
-3 spell groups, each with 3 spell slots enabling 9 spell keys combos in total to bind
-9 spell keys and 2 spells on staves/seals allows for up to 11 spells to cast at will without cycling
-spell damage and scaling is standardized and independent of weapon or upgrade levels
-elemental damage and scaling was changed in general
-different spell schools scale with different stats
-most sorceries are int
-most incants are fth
-dragon communion is split int/fth/arc
-frenzy is arc with some int/fth
-crucible/beast are fth with some arc
-the majority of spells are now jump castable
-removed spell stat requirements, spells still largely need stats to be effective
-staves and seals come with set spells 'bound' to them(replacing light and strong attacks) adding options without costing slots or dialing and works alongside 'universal' spells
-spell binds and rune etchings can be slotted in the pouch or item 'belt' for extra spell access too
-Reworked Spell weapon buffs
-2handing your left weapon allows you to buff it, if you cast again while 1hand you will buff your right weapon allowing both weapons to be buffed
-now have infinite duration and do no
📊 Mod Details
- Game
- Eldenring Mods
- Author
- VulGyren
- Version
- 0.9.19
- Downloads
- 8,304
- Endorsements
- 204
- Category
- Gameplay
- Created
- 12/15/2022
- Updated
- 1/19/2025
🔧 How to Install Elden Ring Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Elden Ring →
Visit the official mod page for specific installation instructions for this mod.
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