Bloody Wolf and Enchanted Knight New Classes

⭐ ⭐ (113 endorsements) 📥 5,882 downloads 📌 v1.0 📅 9/27/2022
🟠 Updated over a year ago

By Deadput · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/22/2025 📅 Created: 9/27/2022

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #213 of 644 Gameplay mods in this game by downloads

📋 About This Mod

August 2025 UPDATE: Read Sticked post for mod update status and permissions.

NOW UPDATED FOR ER VERSION 1. 16. 1, I apologize that I took way too long to update this mod.

This mod brings two brand new classes for the game inspired by two classes from the Network Test, the Bloody Wolf and the Enchanted Knight both of which are inspired by those but differ in their equipment and purpose to give them roles to standout from the existing base game classes.

The starting stats for both classes pretty much matches the ones in the Network test.

The Bloody Wolf remains mostly the same as the Network test, they start with the Bastard Sword, the Iron Roundshield, and a Light Crossbow with 20 bolts and 11 burred bolts, while wearing the Raging Wolf armor set.

This would make them not just the only class that starts with a Greatsword class weapon, but also the only one that starts with a crossbow, a simple class but it has it's own distinct starting role.

The Enchanted Knight is where things differ more from their Network Test counterpart, their main starting weapon is the Academy Glintstone Staff with the Carian Slicer and Carian Piercer spells with only a backup dagger for a traditional melee weapon, in addition they use the Carian Knight's Shield while wearing the Carian Knight armor set.

As another intellect Spellcaster class I wanted to give them a distinct starting spell-set compared to the Astrologer and the Prisoner, so on that end the idea is for them to be a melee sorcery class starting out, due to their straight up better protection than those two classes the Enchanted Knight's lack of range spells and a short reach dagger is the trade off for those benefits.

However in the base game both the Academy Glintstone staff and the Carian Piercer spell have much higher intellect stat requirements than the Enchanted Knight's starting stat of 16 (28 for the staff and 27 for the spell), I did not want to raise the class's intellect to match so instead this mod lowers the requirement for both, I have not changed how the staff and spell work otherwise.

Optional Carian Sorcery Sword file: This replaces the Magic Dagger with the Carian Sorcery Sword which like the Glintstone staff is updated to have a lower stat requirement, in this case Dexterity is 12. Only in the optional file, the main version does not alter the sword stat requirements.

In addition to all this, when choosing type A body for both new classes the initial face preset is one of the ones used in the Network test, just a small bonus since I really liked that face to use as a base.

2025 Update: I've added one of the Network Test presets to type B body when selecting either of the new classes.

Permissions:

Part of the reason I made t

📊 Mod Details

Game
Eldenring Mods
Author
Deadput
Version
1.0
Downloads
5,882
Endorsements
113
Category
Gameplay
Created
9/27/2022
Updated
8/22/2025

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