Black Flame Butcher - Weapon Moveset

⭐ — (7 endorsements) 📥 203 downloads 📌 vv1.0 📅 8/8/2022
⚪ Last updated 2022

By Seraphicide · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/8/2022 📅 Created: 8/8/2022

🔍 Analysis

  • 🏆 #655 of 666 Weapons mods in this game by downloads

📋 About This Mod

This is my first of hopefully many moveset mods to come. This is a Black Flame moveset using the Butchering Knife. I don't see too many people using this weapon and I really like the asthetic of the black flames, so I decided to show them

The fact that the Butchering Knife has its own unique 2H heavy moveset means these changes only affect the Butchering Knife, unless you change another weapon's special motion category to 175, in which case it will have this moveset. Applying the Spinning Slash AoW will give a weapon this skill

First off, you need to 2H the weapon for the R2s to work. Also check the videos to see a demonstration of the weapon

Butchering Knife now has a passive black flame aura around just the edge of the blade at all times.

Buffed physical damage, weapon scaling (it now has some faith scaling too), and a passive bleed buildup. Plus other minor changes

Basic and Charged R2 releases a a whirl of black flames along with the regular overhead smash.

Second (follow-up) R2 and charged follow-up R2 will cause pillars of black flame to erupt around the player

Jumping R2 will cause a ghostflame explosion around the player and knockback smaller enemies

The default weapon art has been set to Spinning Slash which now creates a whirl of black flames when winding up and finishes with a slash that knocks enemies into the air and leaves a trail of black flame

Follow up with a second L2 for another whirl and a second slash

Known Issues - The only known issue is sometimes when using the Jumping R2 the effect won't trigger if you don't hit R2 soon enough. I reccomend hitting it early to trigger it. Otherwise everything is working as intended.

Use ModEngine2 and place the regulation.bin in the mod folder and the c0000.anibnd.dcx in the chr folder inside of the mod folder.

Or unpack with UXM and overwrite with my files

Use Yapped to import my CSVs included in the files, the two CSVs are BehaviorParam_PC and EquipParamWeapon, or use CSV Merger

Use Yabber to unpack your c0000.anibnd. DCX file, locate the TAE folder and replace a175 (Butchering Knife weapon motion) and a603 (Spinning Slash) with the TAEs provided in the download. Repack your c0000 folder

MANUAL Merging

For those with a dozen and a half mods that CSV merger would mess up, here's the rows I edited so you can add them in yourself.

BehaviorPAram_PC - rows 900000219-900000225

EquipParamWeapon - 15120000 Change the Sword Arts value to 103. Add 1626000 to one of the Passive SpEffect lines if you want the black flame aura around the blade's edge. Same with the Behavior SpEffect for the bleed effect but otherwise it's minor edits like damage and scaling which you can find for yourself. I just listed what's absolutely necessary for functionality

Thanks for trying the mod, leave a comment if you'd like and endorse if you enjoy it :)

I'm open to suggestions for future projects and ideas and if you'd like me to personally make something for you I'm open for commissions and ideas.

Contact me here through comment, a direct message or

📊 Mod Details

Game
Eldenring Mods
Author
Seraphicide
Version
v1.0
Downloads
203
Endorsements
7
Category
Weapons
Created
8/8/2022
Updated
8/8/2022

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