Balanced Gameplay with No Leveling_No Weapon or Summon Upgrading

⭐ — (25 endorsements) 📥 824 downloads 📌 v1.9 📅 4/1/2023
🟠 Updated over a year ago

By Caelohm · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/10/2025 📅 Created: 4/1/2023

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #100 of 569 Gameplay mods in this game by downloads

📋 About This Mod

Play elden ring without worrying about building your character and use any item you want when you find it in a balanced way. Removes a lot of RPG elements in favor of simple and concise combat. Shortens time to beat significantly. Adapted

Should be working with DLC. If not, let me know in the post section. It's likely because the game has been updated.

VERSION 1. 9 DLC

The purpose of this mod is to make things easier from a game mechanic perspective, but not too easy. The additions I make are to remove my least favorite parts of these games:

1.

Finding an item and being unable to use it because of your stats (discouraging experimentation).

2.

Your stats determining how much extra damage you do with your weapon (discouraging experimentation).

Having to upgrade every weapon and summon you want to use with upgrade materials to do enough damage in a new area (discouraging experimentation).

Grinding for runes to level up or buy something. Spending too much time worried about leveling. (this has been rebalanced)

Fat rolling in a game with highly aggressive enemies.

6.

Hitting late game difficulty spikes (not always an issue but when it is, more grinding)

Grinding for items with low drop rate.

8.

Not being able to summon everywhere.

9.

New Game + + ++++ + ++ + +. I don't like it's half ass approach of raising health and damage on the second play-through to keep players busy. The game is already a 60 hour time investment for new players.

Here is how each of those points relates to a change I made:

1.

Any weapon or spell you pick up has no stat requirements. Spells still have slot requirements.

2.

Scaling for all weapons removed.

3.

Upgrading weapons and summons is not possible, they no longer appear as options when you try to upgrade either of them. Summon health and damage has been capped at a value I found acceptable, +5. Any higher or lower they become over or under powered (this is debatable).

Upgrade materials are useless when you can't upgrade your weapon or summons, so all upgrade materials are meant to be sold. Because this is the case, I have made it impossible to buy upgrade materials (there is no point). To compensate for the damage de-buff of 2. and 3., all enemy health has been decreased dramatically.

Enemy health has been capped at x1. 5. This may sound too easy given that vanilla goes up to x12, but that is not the case because your weapons are much weaker than in vanilla because you cannot upgrade them and there is no stat damage scaling. CharaInitParam Vitality (NPC Health) has been set to 16. Weapon and Magic damage values have remained untouched.

4.

It is impossible to level up (level up cost is higher than max runes

📊 Mod Details

Game
Eldenring Mods
Author
Caelohm
Version
1.9
Downloads
824
Endorsements
25
Category
Gameplay
Created
4/1/2023
Updated
3/10/2025

🔧 How to Install Elden Ring Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Elden Ring →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Elden Ring commands, item IDs, and more.

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