Ash of War - Cast Spell

⭐ — (27 endorsements) 📥 1,387 downloads 📌 v1.0.1 📅 10/22/2024
🟠 Updated over a year ago

By Anisol · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/22/2024 📅 Created: 10/22/2024

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #567 of 644 Gameplay mods in this game by downloads

📋 About This Mod

Adds an Ash of War that allows any infusable weapon to act as a catalyst. Also includes new infusions.

Does what it says on the box.

Here's a basic showcase.

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You can purchase the Ash from Kale for 500 runes. Can be applied to any melee weapon (but not shields).

Sounds simple enough, but weapons were very much not intended to be used as catalysts by Fromsoft. In the most basic terms, spells will only look at a catalyst's scaling, and not the base damage. They're also balanced around very high scaling. These two facts present an issue if you were to try and cast a spell using a weapon: most weapons have much higher base damage than catalysts, while having much lower scaling. Thus any spell you cast would be very weak.

This is why the Carian Sorcery Sword has such high scaling (though still not that high compared to the majority of catalysts (which is why it sucks lol)).

As a result of this issue, I've rebalanced the Flame Art, Sacred, and Magic infusions, and I've added several new infusions that correspond to alternate stat spreads/builds. All will now confer much lower base damage (when fully upgraded), no base physical damage (where applicable), and much higher scaling. Damage should be approximately the same or a bit higher, but it's difficult to compare due to the way damage calculations are handled.

The new infusions are as follows:

  • []Magma - INT, fire damage[/]

    []Thorn - FTH, magic damage[/]

    []Cultist - FTH, lightning damage[/]

    []Faithful - FTH, physical damage[/]

    []Gravity - STR/INT, physical/magic damage[/]

    []Communion - FTH/ARC, fire/lightning damage [/]

    []Bloodflame - FTH/ARC, fire damage[/]

    []Finger - INT/ARC, magic damage [/]

    []Ghostflame - INT/FTH, magic damage[/]

    []Golden - INT/FTH, holy damage[/]

All new infusions will be available from the start, no unlocks required.

The original scaling of each weapon remains somewhat intact through the absolute washing machine of changes I put it through to get all these infusions (arguably) balanced. As a result, spell damage will vary based on the weapon. Weapons with higher scaling will get more, weapons with lower scaling will get less. I've clamped and squished it a bit so the variation won't be massive. At max upgrade, you can expect the equivalent spell scaling to be in the range of 280-320 at the first major stat breakpoint (60 for single skills, 38/38 for dual). Generally scaling is inverse to size: smaller stuff is higher, bigger stuff is lower.

A few things more to note:

-  Every infusion except standard allow for casting both incantat

📊 Mod Details

Game
Eldenring Mods
Author
Anisol
Version
1.0.1
Downloads
1,387
Endorsements
27
Category
Gameplay
Created
10/22/2024
Updated
10/22/2024

🔧 How to Install Elden Ring Mods

Download from Nexus Mods.

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