Berlin - Brandenburg Gate [Mission]

⭐ — (0 endorsements) 📥 1,131 downloads 📅 3/24/2026
🟡 Updated this year

By 76561198026838434 · EasyRed2, MissionEditor, Normandy, Stalingrad, Ardennes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/25/2026 📅 Created: 3/24/2026

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 165 days after the latest game patch — actively maintained
  • 🏆 #4 of 8 EasyRed2, MissionEditor, Normandy, Stalingrad, Ardennes mods in this game by downloads

📋 About This Mod

'Berlin - Brandenburg Gate'. This is the final mission utilizing the Königsplatz map for now. Mission making techniques from all previous missions have been utilized with intensive thought put into placement of defensive AI. I am releasing the mission without too much more prop work done, as I am well past the limit already. The Soviets make a push from the recently captured Reichstag towards Wilhelmstraße street with the aim of destroying all resistance north of the Brandenburg Gate & Chancellery area. Once a foothold is maintained within the streets & alleys - a combined assault across the Tiergarten & downwards from Wilhelmstraße puts enormous pressure on Berlin's Last. Mounting up a hardy defense in these final hours largely are foreign volunteers, along with surviving SS remnants, and Volkssturm/Civilian combatants. {Units: German/Soviet} 1. SS 'LSSAH', full & depleted 1. SS 'Latvian', depleted NEW 101. SS 'Einheit Ezquerra', depleted NEW 33. SS 'Charlemagne', full & depleted Volkssturm, full and depleted Volks-Grenadier 'Tank Hunters' & MG group 150th Rifle Division Staff, Radio 756th, 674th, 525th , 597th, & 598th Rifle Regiments, heavy and conscripts Marksman lone spawn 380th Rifle Regiment, conscripts only 2nd Guards T-34-85 & ISU 152 Spawns AI & Player. When the Hungary DLC comes out I am updating the tanks instantly to use a nice proper IS. The mission's layout is designed heavily with combat mission in mind. AI spawns are designed to move down specific corridors of attack or take positions within the street instead of crowding constantly in buildings. Many buildings are blocked off which bricks - which can be blown into and utilized by AI. Though this blocking off of real estate is largely done to force AI to make use of Combat Cover nodes. If anyone is wishing to make urban missions with combat cover - its the way you have to do things... Attacking respawns remain constant so that there is always action. Defending respawns are delayed/restricted in

📊 Mod Details

Game
Easy Red 2 Mods
Author
76561198026838434
Version
N/A
Downloads
1,131
Endorsements
0
Category
EasyRed2, MissionEditor, Normandy, Stalingrad, Ardennes
Created
3/24/2026
Updated
4/25/2026

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