A Refreshing Restart (High Damage Firearms)

⭐ — (25 endorsements) 📥 1,124 downloads 📌 v1.12 📅 2/4/2025
🟡 Updated this year

By murreh · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/18/2026 📅 Created: 2/4/2025

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 69 Weapons mods in this game by downloads

📋 About This Mod

Clean save with horrifyingly-painful-to-obtain-every-playthrough firearms at their max damage... most/all blueprints, lots of platinum craft bases

January 13th, V1. 12 for game version 1. 54, save game now has equal or better guns, more of them, many more craft bases (and many varieties of them)...  It's a save file, put the star block in the star-shaped hole.  Dying Light's star-shaped hole for Steam is C:\Program Files (x86)\Steam\userdata\xxx\239140\remote\out.

Also because it came up in the comments, these guns are not special in any way, other than they were generated by the game at low levels instead of high ones.  Because I received several notices a couple of the platinum guns had broken accuracy (no idea how, but I experienced it myself with the Engraved Semi-Auto Shotgun), I completely redid this save file from scratch.  New Nightmare, no mods except StinVec's Quartermaster mod to make the guns show up there, collected them as soon as it was possible to sleep in the tower.

All the guns are Orange now, we'll see if that cures the broken shotguns.

The player stash currently includes:

A few bows, a couple crossbows, a full stock of ammo for guns and arrows and bolts of several types.  Their damage isn't variable, but they're there for convenience.

At 1082 damage, there's both Long and Short Knives, and some Tribal Knives if you like the texture... also some Kuai Daggers at 474 (I know those go up to 477 at least, but didn't find any and you don't stab with them anyway).

At 1449 damage, there's Hatchets, Sickles, Scythes, Batons, Handsaws, Machetes, Shovels, Cleavers, Wrenches, Gonunaba and some Katanas, Baseball Bats and Loco, Climber's Picks, Crowbars... there's also a few Spectral Baseball Bats at 1272 damage.

At 1909 damage, there's Battleaxe of the Titans, Fireman's and Tribal Axes, Sledge and Runehammers, Pickaxes (double stock of those).

Guns: 391 Golden American and Rais' Pistols, 525 Golden German Pistols, 1056 Dawnlight and 812 Ranger revolvers, 455 Engraved Barrel SMG, 526 Golden Gnat SMG, 4057 Golden Double-Barrel and Engraved Semi-Automatic Shotguns.

The Firearms Thing:

Melee Weapons scale up in power as their rarity increases, but their damage range is the same no matter your stats when you get them (within individual weapon types, anyway, availability changes based on Survivor Rank).  Firearms scale up in power based on both their rarity and your current Power Rank when they drop... however, the relationship is wonky and guns scale up in damage to a certain point (when combined rarity and Power Rank reach their ceiling) after which they start losing huge amounts of damage.  Platinum guns reach their ceiling immediately at Power 1, and even at Power 2 the Shotguns lose thousands of damage, the difference between highest and lowest is something like 4057-2550, or 14200-8925 with Legend bonus.  Some orange guns hit max damage in the Power 4-5 range, violet takes longer, but eventually since you cannot lower your Power Rank, you can never get the best gun

📊 Mod Details

Game
Dyinglight Mods
Author
murreh
Version
1.12
Downloads
1,124
Endorsements
25
Category
Weapons
Created
2/4/2025
Updated
1/18/2026

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