Dungeon Alchemist Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Fun With Objects, Part 2: Development Update — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
[p]Hi everyone![/p][p]As we are nearing the finalization of Fun with Objects, Part 2 we wanted to give you a brief preview of some of the new features we are currently working on that will be in the next update.[/p][p][/p][h2]Asset Picker Tool[/h2][p]The asset picker allows you to select any asset (object, floor, door, window, wall, …) in a map and highlight it in the appropriate menu. This power feature makes finding an existing asset so much faster, allowing you to quickly duplicate anything on the map![/p][previewyoutube="n3_dUWw7cy8;full"][/previewyoutube][p][/p][h2]Full 3D Rotation[/h2][p]We finally unlocked 360° creativity by allowing full rotation in all 3 dimensions! 3D rotated assets can still be placed on top of each other, and they are kept automatically above ground while you rotate them. Go wild by flipping tables, ravaging entire interiors or frankensteining new contraptions out of 3D rotated pieces.[/p][previewyoutube="iWxded8Tf8Q;full"][/previewyoutube][p][/p][h2]Multi-select and grouping[/h2][p]In the next update, you’ll be able to multi-select objects and group them together. You can then move, rotate and scale these groups as if they are one object. Duplicating them will create an exact copy of everything you selected. Moving or copying entire parts of your map has never been easier![/p][previewyoutube="SzYvBrzO63g;full"][/previewyoutube][p][/p][h2]Asset Area Dragging[/h2][p]Some assets can be placed multiple times quickly by dragging the left mouse button while placing them. This allows you to easily create long fences or stack large swathes of platforms on top of each other.[/p][previewyoutube="Nz8SrST9Nso;full"][/previewyoutube][p][/p][h2]Hand Drawn Theme[/h2][p]For those of you that prefer less detail in a map and a more hand classical drawn style, we’ve created a Hand Drawn theme, which features sketched assets in black and white.[/p][previewyoutube="HpyESTxv3Ds;full"][/previewyoutube][p][/p][h2]Empty Rooms[/h2][p]There is now an “Empty room” main theme for those of you that want to define the shape of the building first, before populating it with objects.[/p][p][/p][h2]Release Date?[/h2][p]In addition to these main features, we are of course working on lots of smaller improvements, and we are adding a large amount of new objects as well. We don't have a release date for this update yet, but progress is well underway, so stay tuned for more info![/p]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Dungeon Alchemist updates — click to read each patch note.