Juju's High Vibes Pack
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #16 of 19 Maps mods in this game by downloads
📋 About This Mod
This map pack has 10 original stages created by me, hope you enjoy and follow my linktree for any updates or commissions! https://linktr.ee/JujuSenju
Description
Describe the main purpose of your mod
Juju's Sakura Shrine Kami's Lookout Tower (Daima) tribute/QOL Update
Juju's High Vibes Pack (Performance Update)
(TLDR: Foliage and Effects have been adjusted for performance)
Juju's Sakura Retreat/Outskirts (Awoken/Twilight):
- Lighting has been adjusted to fit the stage theme
- Foliage has been re-adjusted/lowered/improved/recolored
- Lanterns have been reduced by half to further improve performance
- Skybox has been changed
- Juju's Sakura Retreat (No Foliage) has been changed to "Juju's Sakura (Retreat) Twilight"
- Pushed Pink moon Backwards to capture more of the sky box
- Adjusted Post Processing Filter to pop more colors (but not intensely this time)
- Removed/Replaced trees to show more of the stage
- Pushed Shrine into cave mountains to have a more open area
- Opening Gap for the cave has been blocked
- And Finally, adjusted the landscape so characters arent crouching (Twilight Version)
Hyperbolic Time Chamber (BT3 Inspired/RHV):
- Changed Landscape Material to its original form (BT3 Version)
- Changed Landscape Material to Original Intended effect (RHV)
- Added light gloss to Landscape so it lightly reflects lights from stage (BT3 Version)
- Slowed down Skybox Light Effect further
- Slowed down edge of Skybox light move rate by half
- Added Light Fog to blend back drop
King Kai's Planet (Heaven-Bound/Enhanced):
- King Kai's Planet (Normal) has been changed to "King Kai's Planet (Heaven-Bound)
- Removed Noise Clouds from backdrop
- Reduced Cull Distance by 200 meters to render less
- Adjusted post processing lighting to lean more towards gold
- Slowed Skybox Lights by half
- Fixed foliage to properly reflect lights/shadows/color
- Changed foliage color from green to rose gold
- Reduced Foliage clumps and spread it out evenly to make it look more cinematic and less stutters when players destroy Foliage
- Character Select Screen has been adjusted to follow previous stage formats (It shows the main area of stage on ground level)
Kame's Island:
- Skybox Lights Reduced
- Postprocessing adjusted
- Dragon Ball Brightness Reduced
Kami's Lookout Tower Daima (DBZ Tribute):
- Dragon Ball Brightness Reduced
- Bulma's Garage has been fixed to break properly
- Fixed Character Select Screen to show more of stage
End of Patch Notes ------
"Why did you change so much about the stages, Juju?" - Possibly You
I was recently going though the map pack and saw a bunch of colors that looked terrible (To Me) so I didn't want to change it but just improve it since I learned more. I haven't done a dedicated performance patch and this one was first. But anyways, I changed Hyperbolic back since it felt wrong I have it shown as a stage (On youtube) but it looked different. If you want the other version though, download the Hyperbolic TC Separate map file.
I adjusted lighting to be more dynamic since I found it to be more attractive when tested on Piccolos's House (Evening). But mainly, the colors were just super bright and disruptive. I wanted them to look good, bright AND disruptive. I slowed most lights down because it felt too intense and you couldn't appreciate them as fast as they were.
Installation instructions
Lay out any steps users must follow to install your mod
Download the zip file and place it in your mods folder for SPARKING! ZERO
Main features
Describe the core features of your mod
Stages with Lights c:
Requirements
Provide info on additional required steps, resources, or mods
Have Mod Loader
Shout outs
Say thanks to anyone who inspired or helped you.
📊 Mod Details
- Game
- Dragonballsparkingzero Mods
- Author
- Jujusensei
- Version
- 5
- Downloads
- 187
- Endorsements
- 1
- Category
- Maps
- Created
- 5/14/2026
- Updated
- 9/18/2026
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