'Restored' Dialogue - Dock Town

⭐ — (14 endorsements) 📥 147 downloads 📌 v1 📅 7/24/2026
🟡 Updated this year

By Wilderwoods · Audio

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/24/2026 📅 Created: 7/24/2026

🔍 Analysis

  • 🏆 #13 of 15 Audio mods in this game by downloads

📋 About This Mod

Allows one to experience previously un-triggerable dialogue lines from Rook & companions in Dock Town.

This mod lets players experience unheard ambient character dialogue in Dock Town, featuring comments from companions & Rook. These lines never actually trigger in the base game due to their trigger points being placed outside of traversable space. The mod fixes this by expanding the radii of the trigger points.

Dialogue will trigger at the following locations:

- A wooden platform overlooking the bay, to the left of the Abandoned Meat Shop entrance, Wharf Crossing South.

- A small path connecting to the Temple of Andraste, accessible from behind the temple via a destructible wall.

For the sake of keeping things mostly spoiler-free and allowing for one to experience these in-game first, I have decided not to show every unique piece of dialogue here, save for the brief snippets seen in the two screenshots above.

That being said, below is a spoiler-ish overview of what to expect for those who wish to know more!

- The dialogue at the Wharf Crossing South location features unique perspectives from each companion, ranging from comments about the distant architecture and view of the bay, to comments relating to Minrathous life and the overall mood of the city.

- It is possible to have a fairly fleshed-out conversation at the Temple location. The dialogue here feels quite reactive and, depending on who is brought along, can cover events earlier in the game's narrative, such as those during the prologue and the first visit to Dock Town. Shadow Dragon Rooks and Neve will have unique dialogue here!


- It is possible that dialogue for each location will only trigger once, meaning it may take multiple reloads or multiple playthroughs to hear all companion lines. This seems to be the standard way the game handles much of the vista specific dialogue.

- Regular party banter seems to take precedence over this dialogue.

- Frosty Mod Manager may need to be ran as administrator when using this mod.


📊 Mod Details

Game
Dragonagetheveilguard Mods
Author
Wilderwoods
Version
1
Downloads
147
Endorsements
14
Category
Audio
Created
7/24/2026
Updated
7/24/2026

🔧 How to Install Dragon Age: The Veilguard Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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