Cut Codex Entries Restored and Achievable 100 per cent Codex Completion

⭐ — (20 endorsements) 📥 456 downloads 📌 v1 📅 4/9/2026
🟡 Updated this year

By flowersforthemachines · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/9/2026 📅 Created: 4/9/2026

🔍 Analysis

  • 🏆 #65 of 191 Miscellaneous mods in this game by downloads

📋 About This Mod

Restores most codex entries cut from the game and fixes bugs in the game's collectibles system preventing players from achieving 100% codex completion.

I'd like to give a huge thank you to the people maintaining the Veilguard codex section of the Dragon Age wiki - it was invaluable for putting this mod together <3

Veilguard's codex system has three problems:

  • []Almost two dozen entries cannot be acquired by legitimate means[/]

    []Some entries are attributed to the wrong section, which messes with your completion percentage [/]

    []There are codex entries exclusive to saving Treviso OR Minrathous (one for each city), which also makes reaching 100% codex completion impossible[/]

This mod edits the game files to remove the misattributed entries from the completion percentage and spawn most cut codices in the Lighthouse to be collected organically as the game progresses (so you won't get the entry about defeating Isseya before you even find out her true name, and there won't be any entries from Taash before they join your party).

For the third issue, the visibility of those entries is controlled by plot flags, and I haven't found a way to force the entries to be visible in all playthroughs. For that reason, the mod is split in two versions: Treviso Saved Edition removes the Minrathous-route exclusive entry from the codex pool, so it doesn't affect completion percentage, and vice versa. If you don't care about the completion percentages, you can install either version, it won't affect anything else.

Why "most" entries were restored, and not all:

Cut content includes entries that cannot be reintegrated into the game seamlessly, such as entries about the cut quest where you Strife and Irelin apparently travelled into the future, or entries about lost companions meant to be accessed after defeating Elgar'nan. There is just no point in the game where it would make sense to find them in the Lighthouse, and I was never able to make codices spawn in other locations. It is what it is :(

Please refer to the Articles tab to see what codices have been added to the Lighthouse, and where/when you can get them.

Some Questions I Think People May Have

Q1: Can this be used with existing save files?

Yes, the mod was tested exclusively on pre-existing saves and was made to work with save files from any point in the game.

Q2: Can I delete this mod mid-playthrough?

Yes. The entries unlocked via this mod will remain accessible in your codex. Completion percentages will revert to the game's original level (and will be adjusted if you install the mod again).

Known Problems

You won't see the names of the Shadow Dragon entries and the "Felassan's Concerns about the Dagger" entry upon looting them. The game will show a generic message about a

📊 Mod Details

Game
Dragonagetheveilguard Mods
Author
flowersforthemachines
Version
1
Downloads
456
Endorsements
20
Category
Miscellaneous
Created
4/9/2026
Updated
4/9/2026

🔧 How to Install Dragon Age: The Veilguard Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon Age: The Veilguard →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon Age: The Veilguard commands, item IDs, and more.

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