Evolving Blood Mage Staves

⭐ ⭐ (118 endorsements) 📥 2,354 downloads 📌 v1.3 📅 1/1/2019
⚪ Last updated 2021

By Nymic · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/7/2021 📅 Created: 1/1/2019

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 45 Weapons mods in this game by downloads

📋 About This Mod

Evolving Blood Mage Staves converts a few of the unique mage staves in the game into staves that scale with your level and makes them more useful to blood mages.

Evolving Blood Mage Staves

My Mods | Patreon | Ko-fi

DESCRIPTION

I created this mod for my blood mage in order to add more relevance to the unique staves while playing Nightmare mode. After a certain level, the generic staves sold at shops tend to have better stats than the game's unique staves. At that point, I tend to trash most of my unique staves and find myself stalking the merchants' shops frequently to buy their leveled elemental staves, especially those that had matching +X% elemental damage bonus to give me an edge in Nightmare. With my current playthrough I got tired of doing this, so I decided to make this mod instead.

Here's a list of the specific unique staves that this mod currently affects, for more details see the uploaded pictures:

  • []Apostate Staff (Fire)

    []Apostate's Courage (Cold)

    []Architect's Legacy (Spirit)

    []Cold-Blooded (Cold)

    []Crooked Staff (Spirit)

    []Eye of the Storm (Electricity)

    []Freedom's Promise (Fire)

    []Hubris (Physical)

    []Malcolm's Honor (Spirit)

    []Staff of Parthalan (Fire)

    []Sting (Nature)

    []Stone's Breath (Spirit)

    []The Final Thought (Nature)

    []The Hawke's Key (Electricity)

    []The Hypnotist's Staff (Electricity)

    []The Magister's Scythe (Physical)

    []Voracity (Fire)

    []Basic Staff (Fire) - The default staff that is automatically equipped whenever a staff is unequipped

    This mod DOES a few things:

    []It sets all of the unique staves listed above to scale with the player's level

    []It adds the "+X% damage" property to the unique staves that didn't have them by following the same formula used by generic staves sold by merchants

    []It adds the "Blood magic: Each point of health provides X additional mana" property to any of the staves that didn't have it before for convenience

    []It adds the "Enemies drop better equipment" property to all of the staves to offset the known item drop bug that happens from time to time

    []It adds the "Messy kills" property which has an increased chance of triggering whenever you kill enemies with a critical (Insert maniacal Tevinter Magister laughter here)

    []It adds certain properties like "X% chance to do Y..." to a few of the staves to make them a bit more unique and add more utility to them

    []It adds the "+X willpower" property to a few of the staves that didn't have any attribute bonuses to make them slightly more useful as you level up and to make it easier to meet the minimum requirements for mage gear without the need to dump precious stats into willpower

    []It adds additional

📊 Mod Details

Game
Dragonage2 Mods
Author
Nymic
Version
1.3
Downloads
2,354
Endorsements
118
Category
Weapons
Created
1/1/2019
Updated
8/7/2021

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