Dalls_Kirkwall

⭐ ⭐ (185 endorsements) 📥 2,981 downloads 📌 v1.2 📅 8/30/2011
⚪ Last updated 2011

By Dall · Locations

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/24/2011 📅 Created: 8/30/2011

🔍 Analysis

  • 👍 6.2% endorsement rate — high engagement, a strong quality signal

📋 About This Mod

✅ --README---
✅ for DALLs - Kirkwall
✅ Ambient Series - FIVE
✅ 22/09/2011
  • --README---
  • for DALLs - Kirkwall
  • Ambient Series - FIVE
  • v1. 2
  • 22/09/2011
  • Kirkwall is Dragon Age 2 (model re-texture) mod which changes how DA2 Main Game Stages - Kirkwall, Wounded Coast, Sundermount and all to them related items and props look.
  • This is fifth and final mod in my Ambient Series - one that binds n rules them all. ;) Due to (technical) necessities, it is big and complex as it improves almost all mainstay game (exterior/interior) texture files and all others found / used in Kirkwall proper. Some other areas - like blighted Ferelden (game start), Costal and Highland - which are closely game/props related to main stage - Kirkwall City are included as well. This mod is / will be boon for all which want to have brighter DA2 game world and want to see everything that\'s really there without mandatory penalties - read washed-out colors.
  • As you know - if you try to lighten game ambiance/lightness (with built-in game video settings - GAMMA - slide) Bioware (thin) originals will start to fall apart and without fail produce ungainly - bleached-out game items and for many too bright gaming world.
  • To achieve this goal - true lightness with (more) stable game ambiance - numerous especially for this purpose created new textures - were used throughout. These new/improved textures are larger, more advanced and around 10% darker then Bioware game originals. They are 10% lighter then textures in my other (arms / armor / items) mods as this mod (Kirkwall) is intended to be bridge - seamless link in-between these two (lightness) poles. If you are wondering, why these particular specifications and not some other - reasons for that are many but detailed explanation would be - to many - too technical so instead of some long list of numerous changes / details involved and boring explanation I can only suggest - you to try it. That might be, to some, question of trust but how else do you find real bargains (or deals) as they are not always the most obvious ones. ;)
  • By hand, redone game textures (done selectively on one-to-one basis) - instead of crude and visually limiting effect game GAMMA slide (used alone) produces.
  • So what you should expect from this mod? Expect to see much richer game world, many items with new/better textures, (more) vivid colors, clearly defined details, un-blocked / see-into shadows and better (overall) scenery effects / item shine. Some new (VFX) effects this mod introduces / highlights hopefully will be a pleasant and welcome surprise to everyone. Users of my other (re-texture) mods probably will benefit the most as my all/previous (correct value/size) re-textures look really great with it but all others can use it (as standalone - without any of my mods) as well - this without any restrictions whatsoever. Even low GAMMA / dark games (with small change of GAMMA settings) will be considerably improved and visually enhanced. Or simply said - regardless of your personal (video) and (other) mod prefer

📊 Mod Details

Game
Dragonage2 Mods
Author
Dall
Version
1.2
Downloads
2,981
Endorsements
185
Category
Locations
Created
8/30/2011
Updated
10/24/2011

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